使用 JavaScript能使本网站更好的工作。
首页
探索
帮助
登录
ObsidianBlk
/
EMotional
关注
1
点赞
0
派生
0
代码
工单
0
合并请求
0
版本发布
0
百科
动态
A game created for the Godot Wild Jam #21
您最多选择25个主题
主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
6
提交
1
分支
目录树:
04ecc0cae5
master
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 '04ecc0cae5'
${ noResults }
EMotional
/
Data
文件历史
Bryan Miller
04ecc0cae5
Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run.
4 年前
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 年前
Graphics
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 年前
Objects
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 年前
Scenes
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 年前
Scripts
Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run.
4 年前
Shaders
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 年前