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ObsidianBlk
/
EMotional
ウォッチ
1
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0
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0
コード
課題
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アクティビティ
A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。
トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
6
コミット
1
ブランチ
ツリー:
04ecc0cae5
master
ブランチ
タグ
${ item.name }
ブランチ
${ searchTerm }
を作成
'04ecc0cae5' から
${ noResults }
EMotional
/
Data
履歴
Bryan Miller
04ecc0cae5
Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run.
4年前
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4年前
Graphics
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4年前
Objects
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4年前
Scenes
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4年前
Scripts
Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run.
4年前
Shaders
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4年前