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A game created for the Godot Wild Jam #21
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04ecc0cae5
master
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EMotional
/
.import
Cronologia
Bryan Miller
9a1b1d4e37
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 anni fa
..
droplet_a.png-8f6c379deb142771389574f34129dfa4.md5
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 anni fa
droplet_a.png-8f6c379deb142771389574f34129dfa4.stex
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 anni fa
icon.png-487276ed1e3a0c39cad0279d744ee560.md5
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 anni fa
icon.png-487276ed1e3a0c39cad0279d744ee560.stex
Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
4 anni fa
placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.md5
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 anni fa
placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.stex
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 anni fa