A game created for the Godot Wild Jam #21
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10 行
191B

  1. extends Node2D
  2. export var next_level:String = ""
  3. signal exit_level;
  4. func _on_Area2D_body_entered(body):
  5. if body.is_in_group("Player"):
  6. emit_signal("exit_level", self, body, next_level)