A game created for the Godot Wild Jam #21
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.

102 lines
5.7KB

  1. [gd_scene load_steps=11 format=2]
  2. [ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://Data/Misc/Tileset.tres" type="TileSet" id=2]
  4. [ext_resource path="res://Data/Objects/ExitVortex.tscn" type="PackedScene" id=3]
  5. [ext_resource path="res://Data/Shaders/Liquid.shader" type="Shader" id=7]
  6. [ext_resource path="res://Data/Objects/Pusher.tscn" type="PackedScene" id=9]
  7. [ext_resource path="res://Data/Objects/BladeSaw.tscn" type="PackedScene" id=10]
  8. [ext_resource path="res://Data/Objects/Doorway.tscn" type="PackedScene" id=11]
  9. [ext_resource path="res://Data/Scripts/Levels/Level_TestSite.gd" type="Script" id=12]
  10. [sub_resource type="ShaderMaterial" id=1]
  11. resource_local_to_scene = true
  12. shader = ExtResource( 7 )
  13. shader_param/sprite_scale = Vector2( 2.35979, 1.50659 )
  14. shader_param/distortion = 16.265
  15. shader_param/liquid_color_main = Color( 0.513726, 0.137255, 0.137255, 1 )
  16. shader_param/liquid_color_surface = Color( 0.984314, 0.478431, 0.490196, 1 )
  17. shader_param/liquid_surface_thickness = 0.12
  18. shader_param/wave_amp = 0.25
  19. shader_param/wave_freq = 1.0
  20. shader_param/wave_scale = 1.0
  21. [sub_resource type="ShaderMaterial" id=2]
  22. resource_local_to_scene = true
  23. shader = ExtResource( 7 )
  24. shader_param/sprite_scale = Vector2( 1.66713, 1.11691 )
  25. shader_param/distortion = 16.265
  26. shader_param/liquid_color_main = Color( 0.180908, 0.250748, 0.8125, 1 )
  27. shader_param/liquid_color_surface = Color( 0.576471, 0.760784, 0.996078, 1 )
  28. shader_param/liquid_surface_thickness = 0.12
  29. shader_param/wave_amp = 0.25
  30. shader_param/wave_freq = 1.0
  31. shader_param/wave_scale = 1.0
  32. [node name="Level_TestSite" type="Node2D"]
  33. script = ExtResource( 12 )
  34. [node name="Liquid2" parent="." instance=ExtResource( 1 )]
  35. material = SubResource( 1 )
  36. position = Vector2( -127.435, 105.962 )
  37. scale = Vector2( 2.35979, 1.50659 )
  38. liquid_body_color = Color( 0.513726, 0.137255, 0.137255, 1 )
  39. liquid_surface_color = Color( 0.984314, 0.478431, 0.490196, 1 )
  40. [node name="Liquid" parent="." instance=ExtResource( 1 )]
  41. material = SubResource( 2 )
  42. position = Vector2( 539.108, -23.1772 )
  43. scale = Vector2( 1.66713, 1.11691 )
  44. liquid_body_color = Color( 0.180908, 0.250748, 0.8125, 1 )
  45. liquid_surface_color = Color( 0.576471, 0.760784, 0.996078, 1 )
  46. [node name="Doorway" parent="." instance=ExtResource( 11 )]
  47. position = Vector2( 94.9786, 581.025 )
  48. color = Color( 0.0470588, 0.0156863, 0.980392, 1 )
  49. [node name="Doorway2" parent="." instance=ExtResource( 11 )]
  50. position = Vector2( -306.381, 286.254 )
  51. rotation = 1.57079
  52. color = Color( 0.0235294, 0.980392, 0.0156863, 1 )
  53. [node name="BladeSaw" parent="." instance=ExtResource( 10 )]
  54. position = Vector2( -389.595, -64.0996 )
  55. [node name="BladeSaw2" parent="." instance=ExtResource( 10 )]
  56. position = Vector2( -298.686, -133.59 )
  57. degrees_per_second = -270.0
  58. [node name="Pusher" parent="." instance=ExtResource( 9 )]
  59. position = Vector2( 108.94, -32.8218 )
  60. pulse_color = Color( 0.980392, 0.980392, 0.74902, 1 )
  61. push_angle = 34.923
  62. [node name="Pusher2" parent="." instance=ExtResource( 9 )]
  63. position = Vector2( 170.94, -85.8217 )
  64. pulse_color = Color( 0.980392, 0.980392, 0.74902, 1 )
  65. push_angle = 58.923
  66. [node name="Pusher3" parent="." instance=ExtResource( 9 )]
  67. position = Vector2( 237.94, -112.822 )
  68. pulse_color = Color( 0.980392, 0.980392, 0.74902, 1 )
  69. push_angle = 76.378
  70. [node name="Pusher4" parent="." instance=ExtResource( 9 )]
  71. position = Vector2( 318.94, -122.822 )
  72. pulse_color = Color( 0.980392, 0.980392, 0.74902, 1 )
  73. push_angle = 90.0
  74. [node name="TileMap" type="TileMap" parent="."]
  75. tile_set = ExtResource( 2 )
  76. collision_layer = 2
  77. format = 1
  78. tile_data = PoolIntArray( -393207, 1, 0, -393206, 1, 1, -393205, 1, 2, -262145, 1, 262146, -327678, 1, 196611, -327677, 1, 327684, -327676, 1, 327684, -327675, 1, 327684, -327674, 1, 327684, -327673, 1, 196612, -327672, 1, 327684, -327671, 1, 65537, -327670, 1, 5, -327669, 1, 65539, -196609, 1, 262147, -262143, 0, 0, -262142, 1, 458753, -262134, 1, 65537, -262133, 1, 131074, -131081, 1, 0, -131080, 1, 1, -131079, 1, 65537, -131078, 1, 327684, -131077, 1, 327684, -131076, 1, 327684, -131075, 1, 327684, -131074, 1, 196612, -131073, 1, 327685, -196607, 0, 0, -196598, 1, 262147, -65545, 1, 65536, -65544, 1, 65537, -65543, 1, 65539, -131070, 0, 0, -131063, 1, 0, -131062, 1, 65537, -9, 1, 65541, -8, 1, 65537, -7, 1, 65539, -65534, 0, 0, -65529, 1, 262146, -65527, 1, 65536, -65526, 1, 65538, 65527, 1, 131072, 65528, 1, 65537, 65529, 1, 131074, 65532, 1, 262146, 65535, 1, 262146, 2, 0, 0, 7, 1, 327683, 8, 1, 327684, 9, 1, 196609, 10, 1, 65539, 131064, 1, 262147, 131068, 1, 262149, 131071, 1, 262147, 65538, 0, 0, 65545, 1, 65536, 65546, 1, 65538, 196600, 1, 262149, 196602, 1, 0, 196603, 1, 65537, 196604, 1, 393218, 196605, 1, 65537, 196606, 1, 131076, 196607, 1, 65537, 131074, 0, 0, 131081, 1, 131072, 131082, 1, 65537, 262136, 1, 262147, 262138, 1, 131072, 262139, 1, 131074, 262141, 1, 131072, 262142, 1, 4, 262143, 1, 131074, 196610, 0, 0, 196618, 1, 262147, 327672, 1, 262147, 262154, 1, 262149, 393208, 1, 327683, 393209, 1, 196612, 393210, 1, 327684, 393211, 1, 65537, 393212, 1, 1, 393213, 1, 65537, 393214, 1, 327684, 393215, 1, 327684, 327680, 1, 196613, 327683, 1, 196611, 327684, 1, 327684, 327685, 1, 196612, 327686, 1, 327684, 327687, 1, 196612, 327688, 1, 196612, 327689, 1, 196612, 327690, 1, 327685, 458747, 1, 131072, 458748, 1, 4, 458749, 1, 131074, 393216, 1, 262149, 393219, 1, 262149, 458752, 1, 262149, 458754, 1, 196611, 458755, 1, 327685, 524288, 1, 262147, 524290, 1, 262149, 589824, 1, 458753, 589826, 1, 458753 )
  79. [node name="Player_Start" type="Position2D" parent="."]
  80. position = Vector2( -31.5133, -15.0267 )
  81. [node name="ExitVortex" parent="." instance=ExtResource( 3 )]
  82. position = Vector2( 95.2261, 692.429 )
  83. next_level = "Level_002.tscn"
  84. [connection signal="exit_level" from="ExitVortex" to="." method="_on_ExitVortex_exit_level"]