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- [gd_scene load_steps=9 format=2]
-
- [ext_resource path="res://Data/Scripts/PulseArrow.gd" type="Script" id=1]
- [ext_resource path="res://Data/Objects/Glowdot.tscn" type="PackedScene" id=3]
-
- [sub_resource type="Shader" id=1]
- code = "shader_type canvas_item;
-
- uniform vec4 primary_color:hint_color = vec4(1.0, 0.8, 0.0, 1.0);
- uniform float fade_offset:hint_range(0.0, 0.5) = 0.1;
-
- float ramp(float v, float f_min, float f_max){
- float res = (v - f_min) / (f_max - f_min);
- return max(0.0, min(res, 1.0));
- }
-
- void fragment(){
- float mask = length(vec2(0.5, 0.5) - (UV.xy));
- float fade = 1.0 - ramp(mask, fade_offset, 0.5);
- if (mask > 0.5){
- mask = 0.0;
- } else {mask = 1.0;}
-
- if (mask == 1.0){
- COLOR = vec4(primary_color.rgb, fade);
- } else {
- COLOR = vec4(primary_color.rgb, mask);
- }
- }"
-
- [sub_resource type="ShaderMaterial" id=2]
- resource_local_to_scene = true
- shader = SubResource( 1 )
- shader_param/primary_color = Color( 1, 0.8, 0, 1 )
- shader_param/fade_offset = 0.14
-
- [sub_resource type="ShaderMaterial" id=3]
- resource_local_to_scene = true
- shader = SubResource( 1 )
- shader_param/primary_color = Color( 1, 0.8, 0, 1 )
- shader_param/fade_offset = 0.24
-
- [sub_resource type="ShaderMaterial" id=4]
- resource_local_to_scene = true
- shader = SubResource( 1 )
- shader_param/primary_color = Color( 1, 0.8, 0, 1 )
- shader_param/fade_offset = 0.34
-
- [sub_resource type="ShaderMaterial" id=5]
- resource_local_to_scene = true
- shader = SubResource( 1 )
- shader_param/primary_color = Color( 1, 0.8, 0, 1 )
- shader_param/fade_offset = 0.24
-
- [sub_resource type="ShaderMaterial" id=6]
- resource_local_to_scene = true
- shader = SubResource( 1 )
- shader_param/primary_color = Color( 1, 0.8, 0, 1 )
- shader_param/fade_offset = 0.34
-
- [node name="PulseArrow" type="Node2D"]
- script = ExtResource( 1 )
-
- [node name="Dot" parent="." instance=ExtResource( 3 )]
- material = SubResource( 2 )
- position = Vector2( 0, -0.698334 )
- pulse_color = Color( 1, 0.8, 0, 1 )
- pulse_out = 0.75
- pulse_offset = 0.1
-
- [node name="Dot21" parent="." instance=ExtResource( 3 )]
- material = SubResource( 3 )
- position = Vector2( -53.772, 35.6152 )
- pulse_color = Color( 1, 0.8, 0, 1 )
- pulse_out = 0.75
- pulse_offset = 0.35
-
- [node name="Dot31" parent="." instance=ExtResource( 3 )]
- material = SubResource( 4 )
- position = Vector2( -110.337, 66.3421 )
- pulse_color = Color( 1, 0.8, 0, 1 )
- pulse_out = 0.75
- pulse_offset = 0.6
-
- [node name="Dot22" parent="." instance=ExtResource( 3 )]
- material = SubResource( 5 )
- position = Vector2( 52.3753, 35.6152 )
- pulse_color = Color( 1, 0.8, 0, 1 )
- pulse_out = 0.75
- pulse_offset = 0.35
-
- [node name="Dot32" parent="." instance=ExtResource( 3 )]
- material = SubResource( 6 )
- position = Vector2( 106.147, 66.3421 )
- pulse_color = Color( 1, 0.8, 0, 1 )
- pulse_out = 0.75
- pulse_offset = 0.6
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