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EMotional
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4 Commits (a86c08d3cb6408452e78ed602d74490f5518fe64)
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Bryan Miller
cb1d572f4e
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 years ago
Bryan Miller
3ec7cc6809
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 years ago
Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
4 years ago
Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4 years ago