Este site funciona melhor com JavaScript.
Página inicial
Explorar
Ajuda
Acessar
ObsidianBlk
/
EMotional
Observar
1
Favorito
0
Fork
0
Código
Issues
0
Pull requests
0
Versões
0
Wiki
Atividade
27
Commits
1
Branch
Tag:
a86c08d3cb
master
Branches
Tags
${ item.name }
Criar branch
${ searchTerm }
de a86c08d3cb
${ noResults }
Gráfico de commits
4 Commits (a86c08d3cb6408452e78ed602d74490f5518fe64)
Autor
SHA1
Mensagem
Data
Bryan Miller
cb1d572f4e
Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
4 anos atrás
Bryan Miller
3ec7cc6809
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 anos atrás
Bryan Miller
edecf1e54e
Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
4 anos atrás
Bryan Miller
6d13731212
Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
4 anos atrás