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ObsidianBlk
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EMotional
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7 커밋
1 브렌치
트리: 9b50aa717f
Commit Graph

7 커밋 (9b50aa717fc6dd7130dc918490f3174cd6586c4e)

작성자 SHA1 메시지 날짜
  Bryan Miller 9b50aa717f Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 5 년 전
  Bryan Miller 04ecc0cae5 Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. 5 년 전
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 년 전
  Bryan Miller 29c3194275 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 5 년 전
  Bryan Miller cef96c5204 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 년 전
  Bryan Miller 5ff2b8bbb2 Tweaked the global window variables. Player can now detect if it's in the air or not. 5 년 전
  Bryan Miller 71131dbc22 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 년 전
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