Bryan Miller
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8fea9bd695
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Added more sound effects and some music. More things make sounds now. A level has been designed and loads at startgit add . No exit yet.
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4 vuotta sitten |
Bryan Miller
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cb1d572f4e
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Levels are now loaded in at runtime! The 'elapsed time' timer ticks and displays in the GUI.
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4 vuotta sitten |
Bryan Miller
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ea755dd9cb
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Continuing to build out the UI
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4 vuotta sitten |
Bryan Miller
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a7dca0ac22
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Start of a player GUI
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4 vuotta sitten |
Bryan Miller
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21326ecff3
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Updated a number of scripts so they update better in the Godot editor.
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4 vuotta sitten |
Bryan Miller
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a22155e6b8
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Fixing instancing of the GlowDot color. Created a 'pusher' that will push the player in a defined direction.
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4 vuotta sitten |
Bryan Miller
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7a8b22b814
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Modified the Doorway triggers to watch the player's mood. If the mood changes to match the door while the body in IN the trigger area, then the door will open, instead of needing to exit the trigger area and move back in.
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4 vuotta sitten |
Bryan Miller
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3ec7cc6809
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Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
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4 vuotta sitten |
Bryan Miller
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75e8acaf8f
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Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance.
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4 vuotta sitten |
Bryan Miller
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0fdb81e30f
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Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities.
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4 vuotta sitten |
Bryan Miller
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8c7ff5cf89
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Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago!
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4 vuotta sitten |
Bryan Miller
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edecf1e54e
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Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction.
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4 vuotta sitten |
Bryan Miller
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6d13731212
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Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic.
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4 vuotta sitten |
Bryan Miller
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5560dca593
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Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.
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4 vuotta sitten |
Bryan Miller
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11c66aad28
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Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
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4 vuotta sitten |
Bryan Miller
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90a8e9043b
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Liquid instance colors can now actually be set, lol.
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4 vuotta sitten |
Bryan Miller
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eaa6c15bbf
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Basic collision masking based on dominant color assigned to the player's rim/particles.
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4 vuotta sitten |
Bryan Miller
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46ed42beaa
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Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
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4 vuotta sitten |
Bryan Miller
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9b50aa717f
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Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
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4 vuotta sitten |
Bryan Miller
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04ecc0cae5
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Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run.
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4 vuotta sitten |
Bryan Miller
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9a1b1d4e37
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Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
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4 vuotta sitten |
Bryan Miller
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29c3194275
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More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
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4 vuotta sitten |
Bryan Miller
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cef96c5204
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Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
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4 vuotta sitten |
Bryan Miller
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5ff2b8bbb2
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Tweaked the global window variables. Player can now detect if it's in the air or not.
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4 vuotta sitten |
Bryan Miller
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71131dbc22
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Initial commit of Anchored (working title). A game for the Godot Wild Jam #21
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4 vuotta sitten |