15 Incheckningar (8c7ff5cf8937ccc809214938239883fa330c74f0)
 

Upphovsman SHA1 Meddelande Datum
  Bryan Miller 8c7ff5cf89 Removed the PinJoint2D node from the Player object... Forgot to remove it a while ago! 4 år sedan
  Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 4 år sedan
  Bryan Miller 6d13731212 Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. 4 år sedan
  Bryan Miller 5560dca593 Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 4 år sedan
  Bryan Miller 11c66aad28 Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 4 år sedan
  Bryan Miller 90a8e9043b Liquid instance colors can now actually be set, lol. 4 år sedan
  Bryan Miller eaa6c15bbf Basic collision masking based on dominant color assigned to the player's rim/particles. 4 år sedan
  Bryan Miller 46ed42beaa Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes. 4 år sedan
  Bryan Miller 9b50aa717f Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 4 år sedan
  Bryan Miller 04ecc0cae5 Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. 4 år sedan
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 4 år sedan
  Bryan Miller 29c3194275 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 4 år sedan
  Bryan Miller cef96c5204 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 4 år sedan
  Bryan Miller 5ff2b8bbb2 Tweaked the global window variables. Player can now detect if it's in the air or not. 4 år sedan
  Bryan Miller 71131dbc22 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 4 år sedan