首頁 探索 說明
登入
ObsidianBlk
/
EMotional
關註 1
收藏 0
複製 0
程式碼 問題管理 0 合併請求 0 版本發佈 0 Wiki Activity
17 Commit
1 分支
目錄樹: 75e8acaf8f
Commit Graph

7 次程式碼提交 (75e8acaf8f0b66782c598999211690f6229aa9d7)

作者 SHA1 備註 提交日期
  Bryan Miller 75e8acaf8f Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. 5 年之前
  Bryan Miller 0fdb81e30f Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities. 5 年之前
  Bryan Miller 5560dca593 Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 年之前
  Bryan Miller 11c66aad28 Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 年之前
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 年之前
  Bryan Miller cef96c5204 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 年之前
  Bryan Miller 71131dbc22 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 年之前
© Gitea 版本: 1.10.6 頁面: 11ms 樣板: 2ms
繁體中文(香港)
繁體中文(香港) English 简体中文 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API 網站 Go1.13.8