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ObsidianBlk
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EMotional
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46ed42beaa
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Wykres commitów
6 Commity (46ed42beaa9ffc2139b83ea9b84b3d316ca13a22)
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SHA1
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Bryan Miller
46ed42beaa
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
4 lat temu
Bryan Miller
9b50aa717f
Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement.
4 lat temu
Bryan Miller
9a1b1d4e37
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 lat temu
Bryan Miller
cef96c5204
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 lat temu
Bryan Miller
5ff2b8bbb2
Tweaked the global window variables. Player can now detect if it's in the air or not.
4 lat temu
Bryan Miller
71131dbc22
Initial commit of Anchored (working title). A game for the Godot Wild Jam
#21
4 lat temu