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ObsidianBlk
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EMotional
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29c3194275
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4 次代码提交 (29c31942755724e2d6cf0e64bec500c53ff82960)
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SHA1
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Bryan Miller
29c3194275
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 年前
Bryan Miller
cef96c5204
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 年前
Bryan Miller
5ff2b8bbb2
Tweaked the global window variables. Player can now detect if it's in the air or not.
4 年前
Bryan Miller
71131dbc22
Initial commit of Anchored (working title). A game for the Godot Wild Jam
#21
4 年前