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ObsidianBlk
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EMotional
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21 커밋
1 브렌치
트리: 21326ecff3
Commit Graph

8 커밋 (21326ecff3a1e8c99096299f14615a99fe62f462)

작성자 SHA1 메시지 날짜
  Bryan Miller 3ec7cc6809 Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes. 5 년 전
  Bryan Miller 75e8acaf8f Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. 5 년 전
  Bryan Miller 0fdb81e30f Added a tileset image. Will build the bulk of a level from tiles. Details will use independant entities. 5 년 전
  Bryan Miller 5560dca593 Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 년 전
  Bryan Miller 11c66aad28 Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 년 전
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 년 전
  Bryan Miller cef96c5204 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 년 전
  Bryan Miller 71131dbc22 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 년 전
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