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ObsidianBlk
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EMotional
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6 提交
1 分支
目录树: 04ecc0cae5
提交图

6 次代码提交 (04ecc0cae5c1626ed08ae77174ac160d139395a9)
 

作者 SHA1 备注 提交日期
  Bryan Miller 04ecc0cae5 Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run. 5 年前
  Bryan Miller 9a1b1d4e37 Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol 5 年前
  Bryan Miller 29c3194275 More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. 5 年前
  Bryan Miller cef96c5204 Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect. 5 年前
  Bryan Miller 5ff2b8bbb2 Tweaked the global window variables. Player can now detect if it's in the air or not. 5 年前
  Bryan Miller 71131dbc22 Initial commit of Anchored (working title). A game for the Godot Wild Jam #21 5 年前
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