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ObsidianBlk
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EMotional
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04ecc0cae5
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6 Commity (04ecc0cae5c1626ed08ae77174ac160d139395a9)
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Bryan Miller
04ecc0cae5
Fixed a bug in Controller in which I was still using Vector3 instead of Color as the value type. Fixed and game should run.
4 lat temu
Bryan Miller
9a1b1d4e37
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 lat temu
Bryan Miller
29c3194275
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4 lat temu
Bryan Miller
cef96c5204
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 lat temu
Bryan Miller
5ff2b8bbb2
Tweaked the global window variables. Player can now detect if it's in the air or not.
4 lat temu
Bryan Miller
71131dbc22
Initial commit of Anchored (working title). A game for the Godot Wild Jam
#21
4 lat temu