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Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked.

master
Bryan Miller 4 years ago
parent
commit
5560dca593
19 changed files with 162 additions and 18 deletions
  1. +3
    -0
      .import/click.wav-15f0a8bac0191e01d61291a7ee455683.md5
  2. BIN
      .import/click.wav-15f0a8bac0191e01d61291a7ee455683.sample
  3. +3
    -0
      .import/generator1.wav-7c89107f0246adc6370d751013550dff.md5
  4. BIN
      .import/generator1.wav-7c89107f0246adc6370d751013550dff.sample
  5. +3
    -0
      .import/saw.wav-4d391556f8ccb707f189b4b5bb477e2e.md5
  6. BIN
      .import/saw.wav-4d391556f8ccb707f189b4b5bb477e2e.sample
  7. +22
    -0
      Data/Objects/BladeSaw.tscn
  8. +19
    -14
      Data/Scenes/World.tscn
  9. +20
    -2
      Data/Scripts/BladeSaw.gd
  10. +0
    -2
      Data/Scripts/Glowdot.gd
  11. +12
    -0
      Data/Sound/Attributions.txt
  12. BIN
      Data/Sound/Effects/click.wav
  13. +21
    -0
      Data/Sound/Effects/click.wav.import
  14. BIN
      Data/Sound/Effects/generator1.wav
  15. +21
    -0
      Data/Sound/Effects/generator1.wav.import
  16. BIN
      Data/Sound/Effects/saw.wav
  17. +21
    -0
      Data/Sound/Effects/saw.wav.import
  18. +8
    -0
      Data/Toggler.gd
  19. +9
    -0
      default_bus_layout.tres

+ 3
- 0
.import/click.wav-15f0a8bac0191e01d61291a7ee455683.md5 View File

source_md5="46fbf6805e08cb6849da372142616004"
dest_md5="e3ffdf1efc23d39f58ec547ccf1f22e2"


BIN
.import/click.wav-15f0a8bac0191e01d61291a7ee455683.sample View File


+ 3
- 0
.import/generator1.wav-7c89107f0246adc6370d751013550dff.md5 View File

source_md5="9e6a5db548a8dcb68eaf7a61f5306be0"
dest_md5="888d8a15176062672504ce8798441c32"


BIN
.import/generator1.wav-7c89107f0246adc6370d751013550dff.sample View File


+ 3
- 0
.import/saw.wav-4d391556f8ccb707f189b4b5bb477e2e.md5 View File

source_md5="f0743de1cdb38cc41380a7d43356a333"
dest_md5="617415b36dd7764c9c8056ad6202a961"


BIN
.import/saw.wav-4d391556f8ccb707f189b4b5bb477e2e.sample View File


+ 22
- 0
Data/Objects/BladeSaw.tscn View File

[gd_scene load_steps=4 format=2]

[ext_resource path="res://Data/Scripts/BladeSaw.gd" type="Script" id=1]
[ext_resource path="res://Data/Graphics/nstar.png" type="Texture" id=2]
[ext_resource path="res://Data/Sound/Effects/saw.wav" type="AudioStream" id=3]

[node name="BladeSaw" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 1 )
degrees_per_second = 270.0

[node name="audio" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
max_distance = 512.0

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2( 0.291977, -0.407814 )
polygon = PoolVector2Array( -0.190857, -62.8828, 15.1022, -32.9085, 45.8921, -43.1038, 35.9007, -11.7022, 63.632, 2.77521, 33.6577, 17.4565, 43.2413, 46.2074, 13.4709, 37.2355, 0.0130463, 63.9473, -13.8526, 37.4394, -43.623, 46.6152, -34.0394, 17.8643, -64.0137, 2.5713, -36.0785, -11.4983, -47.0894, -43.3077, -15.4839, -32.9085 )

[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0.705882, 0.705882, 0.705882, 1 )
texture = ExtResource( 2 )

+ 19
- 14
Data/Scenes/World.tscn View File

[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]


[ext_resource path="res://Data/Objects/PulseArrow.tscn" type="PackedScene" id=1] [ext_resource path="res://Data/Objects/PulseArrow.tscn" type="PackedScene" id=1]
[ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Data/Objects/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3] [ext_resource path="res://Data/Objects/Liquid.tscn" type="PackedScene" id=3]
[ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=4] [ext_resource path="res://Data/Graphics/placeholder.png" type="Texture" id=4]
[ext_resource path="res://Data/Scripts/BladeSaw.gd" type="Script" id=5]
[ext_resource path="res://Data/Graphics/nstar.png" type="Texture" id=6]
[ext_resource path="res://Data/Objects/BladeSaw.tscn" type="PackedScene" id=5]
[ext_resource path="res://Data/Toggler.gd" type="Script" id=6]


[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32, 32 ) extents = Vector2( 32, 32 )


[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 32, 32 )

[node name="World" type="Node2D"] [node name="World" type="Node2D"]


[node name="Player" parent="." instance=ExtResource( 2 )] [node name="Player" parent="." instance=ExtResource( 2 )]
scale = Vector2( 0.1, 0.1 ) scale = Vector2( 0.1, 0.1 )
pulse_color = Color( 0.356863, 0.960784, 0.211765, 1 ) pulse_color = Color( 0.356863, 0.960784, 0.211765, 1 )


[node name="BladeSaw" type="KinematicBody2D" parent="."]
position = Vector2( 252.7, 41.8 )
collision_layer = 2
script = ExtResource( 5 )
degrees_per_second = 180.0
active = false
[node name="BladeSaw" parent="." instance=ExtResource( 5 )]
position = Vector2( 271.339, 28.5271 )


[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BladeSaw"]
position = Vector2( 0.291977, -0.407814 )
polygon = PoolVector2Array( -0.190857, -62.8828, 15.1022, -32.9085, 45.8921, -43.1038, 35.9007, -11.7022, 63.632, 2.77521, 33.6577, 17.4565, 43.2413, 46.2074, 13.4709, 37.2355, 0.0130463, 63.9473, -13.8526, 37.4394, -43.623, 46.6152, -34.0394, 17.8643, -64.0137, 2.5713, -36.0785, -11.4983, -47.0894, -43.3077, -15.4839, -32.9085 )
[node name="Toggler" type="Node2D" parent="."]
script = ExtResource( 6 )


[node name="Sprite" type="Sprite" parent="BladeSaw"]
texture = ExtResource( 6 )
[node name="Area2D" type="Area2D" parent="Toggler"]

[node name="CollisionShape2D" type="CollisionShape2D" parent="Toggler/Area2D"]
shape = SubResource( 2 )

[node name="Sprite" type="Sprite" parent="Toggler"]
modulate = Color( 0.996078, 0.815686, 0.815686, 1 )
texture = ExtResource( 4 )
[connection signal="body_entered" from="Toggler/Area2D" to="Toggler" method="_on_Area2D_body_entered"]

+ 20
- 2
Data/Scripts/BladeSaw.gd View File

var _easing = 0.0 var _easing = 0.0
var _running = false var _running = false


var _volume_on = 0
var _pitch_on = 1.0



func _set_active(b): func _set_active(b):
if active != b: if active != b:


# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
_volume_on = $audio.volume_db
_pitch_on = $audio.pitch_scale
set_physics_process(true) set_physics_process(true)
if active and _easing == 0.0: if active and _easing == 0.0:
_running = true _running = true
_easing_in = false _easing_in = false
_easing_out = false _easing_out = false
_easing = 0.0 _easing = 0.0
if not _running:
$audio.stop()
$audio.volume_db = _volume_on
$audio.pitch_scale = _pitch_on
else: else:
if not $audio.playing:
$audio.play()
var adj var adj
var vol
if _easing_in: if _easing_in:
adj = 1.0 - (_easing / ease_in) adj = 1.0 - (_easing / ease_in)
vol = adj
else: else:
adj = 1.0 - (_easing / ease_out)
vol = (_easing / ease_out)
adj = vol
$audio.volume_db = (-80 + ((_volume_on + 80) * vol))
$audio.pitch_scale = 0.1 + ((_pitch_on - 0.1) * vol)
rotate(deg2rad(degrees_per_second * adj * delta)) rotate(deg2rad(degrees_per_second * adj * delta))
if _running:
elif _running:
if not $audio.playing:
$audio.play()
rotate(deg2rad(degrees_per_second * delta)) rotate(deg2rad(degrees_per_second * delta))



+ 0
- 2
Data/Scripts/Glowdot.gd View File

material.set_shader_param("fade_offset", _camp(v, 0.1, 0.5)) material.set_shader_param("fade_offset", _camp(v, 0.1, 0.5))


func _get_pulse_offset(): func _get_pulse_offset():
if self.get_name() == "Dot21":
print("PING")
return _ramp(material.get_shader_param("fade_offset"), 0.1, 0.5) return _ramp(material.get_shader_param("fade_offset"), 0.1, 0.5)


func _set_pulse_color(c): func _set_pulse_color(c):

+ 12
- 0
Data/Sound/Attributions.txt View File

The following are the sound effects/music and the places in which they were obtained...

Effects/click.wav
https://freesound.org/people/OtisJames/sounds/215772/

Effects/generator1.wav
https://freesound.org/people/HerbertBoland/sounds/114594/

Effects/saw.wav
https://freesound.org/people/Marregheriti/sounds/266104/



BIN
Data/Sound/Effects/click.wav View File


+ 21
- 0
Data/Sound/Effects/click.wav.import View File

[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/click.wav-15f0a8bac0191e01d61291a7ee455683.sample"

[deps]

source_file="res://Data/Sound/Effects/click.wav"
dest_files=[ "res://.import/click.wav-15f0a8bac0191e01d61291a7ee455683.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
Data/Sound/Effects/generator1.wav View File


+ 21
- 0
Data/Sound/Effects/generator1.wav.import View File

[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/generator1.wav-7c89107f0246adc6370d751013550dff.sample"

[deps]

source_file="res://Data/Sound/Effects/generator1.wav"
dest_files=[ "res://.import/generator1.wav-7c89107f0246adc6370d751013550dff.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

BIN
Data/Sound/Effects/saw.wav View File


+ 21
- 0
Data/Sound/Effects/saw.wav.import View File

[remap]

importer="wav"
type="AudioStreamSample"
path="res://.import/saw.wav-4d391556f8ccb707f189b4b5bb477e2e.sample"

[deps]

source_file="res://Data/Sound/Effects/saw.wav"
dest_files=[ "res://.import/saw.wav-4d391556f8ccb707f189b4b5bb477e2e.sample" ]

[params]

force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=true
compress/mode=0

+ 8
- 0
Data/Toggler.gd View File

extends Node2D




func _on_Area2D_body_entered(body):
var bs = get_parent().get_node("BladeSaw")
bs.active = !bs.active

+ 9
- 0
default_bus_layout.tres View File

[gd_resource type="AudioBusLayout" format=2]

[resource]
bus/1/name = "Effects"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"

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