A game created for the Godot Wild Jam #21
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placeholder.png.import 675B

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  1. [remap]
  2. importer="texture"
  3. type="StreamTexture"
  4. path="res://.import/placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.stex"
  5. metadata={
  6. "vram_texture": false
  7. }
  8. [deps]
  9. source_file="res://Data/Graphics/placeholder.png"
  10. dest_files=[ "res://.import/placeholder.png-60c11fd3c8ec00ed7c1bd361096f92dc.stex" ]
  11. [params]
  12. compress/mode=0
  13. compress/lossy_quality=0.7
  14. compress/hdr_mode=0
  15. compress/bptc_ldr=0
  16. compress/normal_map=0
  17. flags/repeat=0
  18. flags/filter=true
  19. flags/mipmaps=false
  20. flags/anisotropic=false
  21. flags/srgb=2
  22. process/fix_alpha_border=true
  23. process/premult_alpha=false
  24. process/HDR_as_SRGB=false
  25. process/invert_color=false
  26. stream=false
  27. size_limit=0
  28. detect_3d=true
  29. svg/scale=1.0