A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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Bryan Miller 97c0a73619 Hidden File Input reset after loading a project. 5 years ago
app/js Hidden File Input reset after loading a project. 5 years ago
sass Added a dropdown menu to the nav bar for loading/saving projects (currently just cosmetic atm). Cleaned up the look of the main logo. 5 years ago
views Hidden File Input reset after loading a project. 5 years ago
.gitignore Switching from a pure css file to a dynamically generated sass -> css. Server will watch for sass file changes and update as needed. Path app/css/nespaint.css is now ignored as it's generated at start if missing. 5 years ago
LICENSE Switching over to NodeJS as a server host. Added an ISC license. 5 years ago
package-lock.json Switching from a pure css file to a dynamically generated sass -> css. Server will watch for sass file changes and update as needed. Path app/css/nespaint.css is now ignored as it's generated at start if missing. 5 years ago
package.json Tabs working. 5 years ago
server.js Broke out the nespaint.scss into a number of sub-styles and renamed nespaint.scss to style.scss . Updated Server for these changes. 5 years ago
signal-list Created a reference list of current emitted events and the data that comes with them. 5 years ago
start.sh Switching from a pure css file to a dynamically generated sass -> css. Server will watch for sass file changes and update as needed. Path app/css/nespaint.css is now ignored as it's generated at start if missing. 5 years ago