A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
Bryan Miller 2410728928 Moved any purecss overrides into their own file and connected them to code.scss 6 lat temu
app/js Moved CTRLPalettesStore and CTRLBanksStore initialization from main to CTRLIO 6 lat temu
sass Moved any purecss overrides into their own file and connected them to code.scss 6 lat temu
views Added the cover element to the HTML and added code to remove it when the page is ready. 6 lat temu
.gitignore Switching from a pure css file to a dynamically generated sass -> css. Server will watch for sass file changes and update as needed. Path app/css/nespaint.css is now ignored as it's generated at start if missing. 6 lat temu
LICENSE Switching over to NodeJS as a server host. Added an ISC license. 6 lat temu
package-lock.json Switching from a pure css file to a dynamically generated sass -> css. Server will watch for sass file changes and update as needed. Path app/css/nespaint.css is now ignored as it's generated at start if missing. 6 lat temu
package.json Tabs working. 6 lat temu
server.js Broke out the nespaint.scss into a number of sub-styles and renamed nespaint.scss to style.scss . Updated Server for these changes. 6 lat temu
signal-list Created a reference list of current emitted events and the data that comes with them. 6 lat temu
start.sh Switching from a pure css file to a dynamically generated sass -> css. Server will watch for sass file changes and update as needed. Path app/css/nespaint.css is now ignored as it's generated at start if missing. 6 lat temu