A pixel art painter geared specifically at NES pixel art. Includes export for .chr binary file as well as palette and namespace data.
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  1. import GlobalEvents from "/app/js/common/EventCaller.js";
  2. class Modal{
  3. constructor(){
  4. this.__currentModalEl = null;
  5. window.addEventListener("click", (function(event){
  6. if (event.target === this.__currentModalEl){
  7. this.close_modal();
  8. }
  9. }).bind(this));
  10. GlobalEvents.listen("modal-open", (function(event){
  11. if (event.hasOwnProperty("id") && typeof(event.id) === 'string'){
  12. var force = (event.hasOwnProperty("force")) ? event.force === true : false;
  13. this.open_modal_id(event.id, force);
  14. }
  15. }).bind(this));
  16. GlobalEvents.listen("modal-close", (function(event){
  17. this.close_modal();
  18. }).bind(this));
  19. }
  20. get currentModalElement(){
  21. return this.__currentModalEl;
  22. }
  23. open_modal_id(idname, force=false){
  24. var el = document.getElementById(idname);
  25. if (el.classList.contains("modal") && this.__currentModalEl !== el){
  26. if (this.__currentModalEl !== null && force)
  27. this.close_modal();
  28. if (this.__currentModalEl === null){
  29. if (el){
  30. return this.open_modal_element(el);
  31. }
  32. }
  33. }
  34. return this;
  35. }
  36. open_modal_element(el, force=false){
  37. if (el.classList.contains("modal")){
  38. if (this.__currentModalEl !== null && force)
  39. this.close_modal();
  40. if (this.__currentModalEl === null){
  41. el.classList.add("modal-visible");
  42. this.__currentModalEl = el;
  43. }
  44. }
  45. return this;
  46. }
  47. close_modal(){
  48. if (this.__currentModalEl !== null){
  49. this.__currentModalEl.classList.remove("modal-visible");
  50. this.__currentModalEl = null;
  51. }
  52. return this;
  53. }
  54. }
  55. const instance = new Modal();
  56. export default instance;