131 コミット (dda6f3032a0fc871d5a2a351f464f6fb3f6725ff)
 

作成者 SHA1 メッセージ 日付
  Bryan Miller dda6f3032a Switching from a pure css file to a dynamically generated sass -> css. Server will watch for sass file changes and update as needed. Path app/css/nespaint.css is now ignored as it's generated at start if missing. 5年前
  Bryan Miller b7957267eb Fixed a bug in NESBank. Color Index values are now being stored in the correct location. Rendering palette colors now works correctly! 5年前
  Bryan Miller d100e56f28 Grid and Color palette toggle interfaces now working. Bug when drawing in a tile with a different palette. 5年前
  Bryan Miller 1e6acff6f6 Some new interface elements added. 5年前
  Bryan Miller 9d661281c3 Emitters now include the triggering element in the emitted event. Modal updated for the new element. 5年前
  Bryan Miller 009617461f Removed the now unused index.html 5年前
  Bryan Miller e5916272ae Rewrote CTRLPainter LineToSurface() function. Lines should be MUCH better now. 5年前
  Bryan Miller 6cabaf8a51 Server now uses environment variables to get port and SSL values. HTTPS is now an option. Small starter bash script included. 5年前
  Bryan Miller 81c584643a Added a simple footer as well as passing along author information. 5年前
  Bryan Miller 6587f797f1 Server generates a version number based on package.json as well as the current git branch and hash value. 5年前
  Bryan Miller 1ca6f05921 Renamed surface.html to workspace.html. Broke out the canvas, system palette, and drawing palettes from the workspace. 5年前
  Bryan Miller ad0b29b0dc Server now uses ejs to serve the index html. Broke the original index.html file into ejs file located in the /views folder. 5年前
  Bryan Miller 71f9956c74 Created a very basic server using node. Included express and ejs as dependencies. 5年前
  Bryan Miller 53393d8434 Switching over to NodeJS as a server host. Added an ISC license. 5年前
  Bryan Miller 0f4b20a3b1 Minor testing code added to main.js 5年前
  Bryan Miller 1623084afc NESBank uses 'access_mode' to determine if sprites, background tiles, or both should be accessed given a coordinate. 5年前
  Bryan Miller b6a3f83b50 NESTile now has width and height as parameters. 5年前
  Bryan Miller 9513a05ada CTRLPainter now... paints! May be some issues with lines. 5年前
  Bryan Miller a801b4f90a Small modification on mouse event triggering. 5年前
  Bryan Miller 26352e888d Added a range() method to Utils which will return an array containing values from a to b over a given step. 5年前
  Bryan Miller f598b53dfa Added isMouseInBounds() and lastMousePosition() from Input. 5年前
  Bryan Miller 6167e610f1 Input mouse event data now includes the 'isCombo' parameter which will be true if the mouse event is part of a combo. 5年前
  Bryan Miller 329ff03e61 Fixed CTRLPainter scaling artifacts. Now renders grid. 5年前
  Bryan Miller 7999fa96f8 Much faster rendering. Scaling artifacts exist. 5年前
  Bryan Miller 173a43348e Added throttle() to Utils. Debounce() can now accept a scope as an optional argument. 5年前
  Bryan Miller 6aa1185522 Input can now watch for 'wheelup' and 'wheeldown' for more fine grain event control. 5年前
  Bryan Miller f5b3d77a03 CTRLPainter now has VERY rough scaling using mouse wheel 5年前
  Bryan Miller 76ed24239f Input now handles 'mousewheel' and 'wheel' events. 5年前
  Bryan Miller aceb73ceb5 CTRLPainter now watches for offset with the combination shift+mouseleft+mousemove 5年前
  Bryan Miller d0c8dfcf62 Fixed mouse event name generations in Input. 5年前
  Bryan Miller 9f77e89b3b Some minor refactoring of CTRLPainter 5年前
  Bryan Miller b16632ef1d CTRLPainter automatically resizes the context when initialized. Render tweaks. 5年前
  Bryan Miller 842d93207f Added [untested] code to combine kayboard and mouse events, to allow for keyboard+mouse event combos. 5年前
  Bryan Miller a6c7aad9de Very rough ISurface object rendering now functional. 5年前
  Bryan Miller 958450729e NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface) 5年前
  Bryan Miller c0d02bd0af Another fix to NESBank.getColorIndex()... because, reasons. 5年前
  Bryan Miller 8d46e8a75f Fix to ISurface and NESBank .getColorIndex() method's return value. 5年前
  Bryan Miller 20fa69bcc3 Added .getColorIndex() method to ISurface and extending classes. 5年前
  Bryan Miller e2e138c846 CTRLPainter initialization called. Slowly commenting out some test code. 5年前
  Bryan Miller fe3e65f054 CTRLPainter listens for color changes and surface changes. Still mostly doesn't do anything yet. 5年前
  Bryan Miller 432fc157ad CTRLPalettes now emits a global 'active_palette_color' event when a palette color button is clicked. 5年前
  Bryan Miller 4f7d9d494e Forgot to add last commit. 5年前
  Bryan Miller 82e88847df Renamed the ISurface file. NESBank now extends ISurface. 5年前
  Bryan Miller 180f5753db Added an interface class for Surface object... like NESBank will become. 5年前
  Bryan Miller 102001bc71 Some silly test code added to main.js 5年前
  Bryan Miller 77ffaf9449 Added several tile, color index, and color access modes to NESBank. 5年前
  Bryan Miller d1b017f8ee Added a little code to main.js 5年前
  Bryan Miller 57f2c716d9 Created the NESBank class, which handles multiple NESTiles and exports to full NES .chr format. 5年前
  Bryan Miller dc3397b4e8 Small tweak to NESTile.copy() and NESTile.clone() 5年前
  Bryan Miller 8d57f47874 NESTile .copy() will copy the data from a given NESTile to the current one. 5年前