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ObsidianBlk
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nespaint
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247
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4
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8cd99f0bad
dev
dev-bank
dev-tmpl
master
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${ searchTerm }
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コミットグラフ
199 コミット (8cd99f0badd0ced2a00e0b312ff6238235ceedef)
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SHA1
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日付
Bryan Miller
8cd99f0bad
Fixed coloring issues in NESNameTable
5年前
Bryan Miller
043de7cdeb
Added CTRLNametableTools controller.
5年前
Bryan Miller
f6992da6be
Fixed some typos
5年前
Bryan Miller
90524054d4
Added a NESTileSurface class accessible through the renderer that will allow for the quick rendering of NESTiles.
5年前
Bryan Miller
553cf3ad7b
Finished up the first part of UI for NameTables. They can now be added, removed, and saved in project files. No editing as of yet.
5年前
Bryan Miller
a66a7cc2ea
Fixed bugs and typos in NESNameTable and CTRLNameTablesStore.
5年前
Bryan Miller
7c836337e0
CTRLNameTablesStore created (untested). Added UI elements for CTRLNameTableStore (not fully complete).
5年前
Bryan Miller
bf8dbd5eb9
NESNameTable now has a .eq() method that will return true if the object given is a NESNameTable containing the same data.
5年前
Bryan Miller
671c2234e7
CTRLBanksStore now has a getBankName() method which will return the name of the given bank if it's stored in the list, a getBank() method which will return the NESBank object under the given name (or null if no bank exists). Also has a new .keys property which is an array of all the current bank names in the store.
5年前
Bryan Miller
d3451420d0
NESBank now has a getBase64() method that can get the base64 string of the bank at any size without interrupting the access_mode and access_offset settings. Also now has a eq() method which will return true if the given object is a NESBank containing the same data.
5年前
Bryan Miller
f504f93fbe
First full coding pass of NESNameTable complete.
5年前
Bryan Miller
1e6b0ae751
Started work on NESNameTable class. Not complete.
5年前
Bryan Miller
447f65c033
CTRLBankTools now listens for the 'bank_remove_duplicates' event, which will call the NESBank .removeDuplicates().compact()
5年前
Bryan Miller
7fa9cd1d37
NESBank now has .removeDuplicates(), and .compact(). Both operations remove undo/redo history.
5年前
Bryan Miller
9ddbcd8d0a
NESTile now had .clear(), .isEmpty(), and a new parameter for isEq() which allows for testing equality without orientation changes.
5年前
Bryan Miller
70a395004b
NESBank fixed bug when switching between Tiles 8x8 and Tiles 8x16.
5年前
Bryan Miller
7d9066da6c
Added Tile 8x16 view in NESBank (some bugs remain) and added UI access.
5年前
Bryan Miller
aead6b8485
CTRLIO added functionality for exporting palette as 6502 assembly text.
5年前
Bryan Miller
54b30b2ca6
Added .currentPalette and .currentPaletteName properties to CTRLPalettesStore
5年前
Bryan Miller
20aab57e83
Updated drawing palette UI.
5年前
Bryan Miller
1b5c724723
Added ui for NESBank tile view.
5年前
Bryan Miller
ffb4d1362a
NESBank can now be narrowed down to specific tile/sprite.
5年前
Bryan Miller
24b5db84dd
Some tweaks to the UI for creating new 'Store' items.
5年前
Bryan Miller
808079ac24
Switched NESPalette.Default into a function that pulls colors from an array. These default values can now be set with the .SetDefault() function.
5年前
Bryan Miller
00e5e8e850
Can now export CHR filesgit add .!
5年前
Bryan Miller
82e30d22ba
Added .currentBank and .currentBankName properties to CTRLBanksStore
5年前
Bryan Miller
c09222ca01
Modal can now be opened with emit args of 'id' to open by element id or 'cls' to open by element class.
5年前
Bryan Miller
8922f21cf5
Loading of a project json file now works!
5年前
Bryan Miller
b56ccb7bcc
Continue to attempt to integrate JSON schema validation for project loading process. Not yet working, but application will run.
5年前
Bryan Miller
fbf13b536d
Started writing JSON Schema... not sure if doing right.
5年前
Bryan Miller
97c0a73619
Hidden File Input reset after loading a project.
5年前
Bryan Miller
5e5343920c
Project can now be exported to a json file. Loading of project json file technically works, but doesn't actually put the loaded json into the data objects... effectively no loading ATM.
5年前
Bryan Miller
efbeb123db
CTRLBanksStore, CTRLPalettesStore, and NESPalette now have an .obj property which returns a java object of the class's underlying data in a form that can be turned into a JSON. Each class's .json property has been modified to use the new .obj property.
5年前
Bryan Miller
de620447fa
When painting the logo, no longer forces a background color.
5年前
Bryan Miller
d9ecac6506
Moved CTRLPalettesStore and CTRLBanksStore initialization from main to CTRLIO
5年前
Bryan Miller
df3c2830bb
Added the cover element to the HTML and added code to remove it when the page is ready.
5年前
Bryan Miller
29757a9284
Added addEventListeners() and addListenerToEvents() methods. Moved isElement into a first class function then added back to the returned Utils object.
5年前
Bryan Miller
d706e08883
Updated CTRLPalettesStore and CTRLBanksStore (and associative *ListItem.html files to use the new EditableText class.
5年前
Bryan Miller
d206ec97e0
Added ui class EditableText to handle swapping between a <span> and a text <input> element for text that can be changed.
5年前
Bryan Miller
4954ea9592
Added getRegion() and setRegion() to NESBank which will return color information within a defined region.
5年前
Bryan Miller
085e732488
CTRLPainter now listens for keyboard shortcuts 'ctrl+z' and 'ctrl+y' to undo and redo (respectively) any drawing on active surfaces.
5年前
Bryan Miller
24146baf34
NESBank.snapshot() was not intended to remain debounced. Method .snapshot() will now clear redo history if any.
5年前
Bryan Miller
1c0213ac24
Tweaks
5年前
Bryan Miller
698cfa8bae
Fixed a bug in Input
5年前
Bryan Miller
c4efdb74f0
ISurface and NESBank updated to handle undo/redo history. Fixed a base64 issue in NESBank.
5年前
Bryan Miller
1d3024c167
Input updated to call the 'mouseup' event last, to remain consistant with all other events.
5年前
Bryan Miller
3d446981c8
CTRLPainter can now accept null for surfaces and will render a cleared screen if surface is null.
5年前
Bryan Miller
82069a3529
Renderer now has a clear() method for clearing the given context with the given color.
5年前
Bryan Miller
c282d88cee
Updated CTRLPainter and CTRLBanksStore to use the new Renderer system to draw surfaces to the canvas.
5年前
Bryan Miller
1939160fba
ui/Renderer created to render Surface objects to canvas.
5年前
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