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ObsidianBlk
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nespaint
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202 次代码提交 (54108ae3b893c446ea7f143a41a7806f22d9264e)
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Bryan Miller
54108ae3b8
Started some tweaking of CTRLPainter's render system... see if I can speed it up a little?
5 年前
Bryan Miller
e4f01f7143
Enhancements to the Nametable Tools and associated UI.
5 年前
Bryan Miller
1bfa8b6230
Fixed tile assignments in NESNameTable
5 年前
Bryan Miller
8cd99f0bad
Fixed coloring issues in NESNameTable
5 年前
Bryan Miller
043de7cdeb
Added CTRLNametableTools controller.
5 年前
Bryan Miller
f6992da6be
Fixed some typos
5 年前
Bryan Miller
90524054d4
Added a NESTileSurface class accessible through the renderer that will allow for the quick rendering of NESTiles.
5 年前
Bryan Miller
553cf3ad7b
Finished up the first part of UI for NameTables. They can now be added, removed, and saved in project files. No editing as of yet.
5 年前
Bryan Miller
a66a7cc2ea
Fixed bugs and typos in NESNameTable and CTRLNameTablesStore.
5 年前
Bryan Miller
7c836337e0
CTRLNameTablesStore created (untested). Added UI elements for CTRLNameTableStore (not fully complete).
5 年前
Bryan Miller
bf8dbd5eb9
NESNameTable now has a .eq() method that will return true if the object given is a NESNameTable containing the same data.
5 年前
Bryan Miller
671c2234e7
CTRLBanksStore now has a getBankName() method which will return the name of the given bank if it's stored in the list, a getBank() method which will return the NESBank object under the given name (or null if no bank exists). Also has a new .keys property which is an array of all the current bank names in the store.
5 年前
Bryan Miller
d3451420d0
NESBank now has a getBase64() method that can get the base64 string of the bank at any size without interrupting the access_mode and access_offset settings. Also now has a eq() method which will return true if the given object is a NESBank containing the same data.
5 年前
Bryan Miller
f504f93fbe
First full coding pass of NESNameTable complete.
5 年前
Bryan Miller
1e6b0ae751
Started work on NESNameTable class. Not complete.
5 年前
Bryan Miller
447f65c033
CTRLBankTools now listens for the 'bank_remove_duplicates' event, which will call the NESBank .removeDuplicates().compact()
5 年前
Bryan Miller
7fa9cd1d37
NESBank now has .removeDuplicates(), and .compact(). Both operations remove undo/redo history.
5 年前
Bryan Miller
9ddbcd8d0a
NESTile now had .clear(), .isEmpty(), and a new parameter for isEq() which allows for testing equality without orientation changes.
5 年前
Bryan Miller
70a395004b
NESBank fixed bug when switching between Tiles 8x8 and Tiles 8x16.
5 年前
Bryan Miller
7d9066da6c
Added Tile 8x16 view in NESBank (some bugs remain) and added UI access.
5 年前
Bryan Miller
aead6b8485
CTRLIO added functionality for exporting palette as 6502 assembly text.
5 年前
Bryan Miller
54b30b2ca6
Added .currentPalette and .currentPaletteName properties to CTRLPalettesStore
5 年前
Bryan Miller
20aab57e83
Updated drawing palette UI.
5 年前
Bryan Miller
1b5c724723
Added ui for NESBank tile view.
5 年前
Bryan Miller
ffb4d1362a
NESBank can now be narrowed down to specific tile/sprite.
5 年前
Bryan Miller
24b5db84dd
Some tweaks to the UI for creating new 'Store' items.
5 年前
Bryan Miller
808079ac24
Switched NESPalette.Default into a function that pulls colors from an array. These default values can now be set with the .SetDefault() function.
5 年前
Bryan Miller
00e5e8e850
Can now export CHR filesgit add .!
5 年前
Bryan Miller
82e30d22ba
Added .currentBank and .currentBankName properties to CTRLBanksStore
5 年前
Bryan Miller
c09222ca01
Modal can now be opened with emit args of 'id' to open by element id or 'cls' to open by element class.
5 年前
Bryan Miller
8922f21cf5
Loading of a project json file now works!
5 年前
Bryan Miller
b56ccb7bcc
Continue to attempt to integrate JSON schema validation for project loading process. Not yet working, but application will run.
5 年前
Bryan Miller
fbf13b536d
Started writing JSON Schema... not sure if doing right.
5 年前
Bryan Miller
97c0a73619
Hidden File Input reset after loading a project.
5 年前
Bryan Miller
5e5343920c
Project can now be exported to a json file. Loading of project json file technically works, but doesn't actually put the loaded json into the data objects... effectively no loading ATM.
5 年前
Bryan Miller
efbeb123db
CTRLBanksStore, CTRLPalettesStore, and NESPalette now have an .obj property which returns a java object of the class's underlying data in a form that can be turned into a JSON. Each class's .json property has been modified to use the new .obj property.
5 年前
Bryan Miller
de620447fa
When painting the logo, no longer forces a background color.
5 年前
Bryan Miller
d9ecac6506
Moved CTRLPalettesStore and CTRLBanksStore initialization from main to CTRLIO
5 年前
Bryan Miller
df3c2830bb
Added the cover element to the HTML and added code to remove it when the page is ready.
5 年前
Bryan Miller
29757a9284
Added addEventListeners() and addListenerToEvents() methods. Moved isElement into a first class function then added back to the returned Utils object.
5 年前
Bryan Miller
d706e08883
Updated CTRLPalettesStore and CTRLBanksStore (and associative *ListItem.html files to use the new EditableText class.
5 年前
Bryan Miller
d206ec97e0
Added ui class EditableText to handle swapping between a <span> and a text <input> element for text that can be changed.
5 年前
Bryan Miller
4954ea9592
Added getRegion() and setRegion() to NESBank which will return color information within a defined region.
5 年前
Bryan Miller
085e732488
CTRLPainter now listens for keyboard shortcuts 'ctrl+z' and 'ctrl+y' to undo and redo (respectively) any drawing on active surfaces.
5 年前
Bryan Miller
24146baf34
NESBank.snapshot() was not intended to remain debounced. Method .snapshot() will now clear redo history if any.
5 年前
Bryan Miller
1c0213ac24
Tweaks
5 年前
Bryan Miller
698cfa8bae
Fixed a bug in Input
5 年前
Bryan Miller
c4efdb74f0
ISurface and NESBank updated to handle undo/redo history. Fixed a base64 issue in NESBank.
5 年前
Bryan Miller
1d3024c167
Input updated to call the 'mouseup' event last, to remain consistant with all other events.
5 年前
Bryan Miller
3d446981c8
CTRLPainter can now accept null for surfaces and will render a cleared screen if surface is null.
5 年前
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