58 コミット (dev)

作成者 SHA1 メッセージ 日付
  Bryan Miller 90bcc6fa99 Fixed a bug in NESNameTable where attribute table was being loaded incorrectly. 5年前
  Bryan Miller b948d1ff52 Fixed a mistake from the last NESTile update 5年前
  Bryan Miller 86c4b4353d NESNameTable now stores the NESBank.rp property into a class level object, reducing the amount of time NESBank needs to create a proxy object. 5年前
  Bryan Miller 8c2ff16c7d NESTile now stores the proxy object for pixel access as a class level object instead of creating it for every call to the .pixels property. 5年前
  Bryan Miller 1bfa8b6230 Fixed tile assignments in NESNameTable 5年前
  Bryan Miller 8cd99f0bad Fixed coloring issues in NESNameTable 5年前
  Bryan Miller f6992da6be Fixed some typos 5年前
  Bryan Miller a66a7cc2ea Fixed bugs and typos in NESNameTable and CTRLNameTablesStore. 5年前
  Bryan Miller bf8dbd5eb9 NESNameTable now has a .eq() method that will return true if the object given is a NESNameTable containing the same data. 5年前
  Bryan Miller d3451420d0 NESBank now has a getBase64() method that can get the base64 string of the bank at any size without interrupting the access_mode and access_offset settings. Also now has a eq() method which will return true if the given object is a NESBank containing the same data. 5年前
  Bryan Miller f504f93fbe First full coding pass of NESNameTable complete. 5年前
  Bryan Miller 1e6b0ae751 Started work on NESNameTable class. Not complete. 5年前
  Bryan Miller 7fa9cd1d37 NESBank now has .removeDuplicates(), and .compact(). Both operations remove undo/redo history. 5年前
  Bryan Miller 9ddbcd8d0a NESTile now had .clear(), .isEmpty(), and a new parameter for isEq() which allows for testing equality without orientation changes. 5年前
  Bryan Miller 70a395004b NESBank fixed bug when switching between Tiles 8x8 and Tiles 8x16. 5年前
  Bryan Miller 7d9066da6c Added Tile 8x16 view in NESBank (some bugs remain) and added UI access. 5年前
  Bryan Miller ffb4d1362a NESBank can now be narrowed down to specific tile/sprite. 5年前
  Bryan Miller 808079ac24 Switched NESPalette.Default into a function that pulls colors from an array. These default values can now be set with the .SetDefault() function. 5年前
  Bryan Miller 8922f21cf5 Loading of a project json file now works! 5年前
  Bryan Miller b56ccb7bcc Continue to attempt to integrate JSON schema validation for project loading process. Not yet working, but application will run. 5年前
  Bryan Miller efbeb123db CTRLBanksStore, CTRLPalettesStore, and NESPalette now have an .obj property which returns a java object of the class's underlying data in a form that can be turned into a JSON. Each class's .json property has been modified to use the new .obj property. 5年前
  Bryan Miller 4954ea9592 Added getRegion() and setRegion() to NESBank which will return color information within a defined region. 5年前
  Bryan Miller 24146baf34 NESBank.snapshot() was not intended to remain debounced. Method .snapshot() will now clear redo history if any. 5年前
  Bryan Miller c4efdb74f0 ISurface and NESBank updated to handle undo/redo history. Fixed a base64 issue in NESBank. 5年前
  Bryan Miller 2ebe99aa40 Lots of bug and general fixes. 5年前
  Bryan Miller ba63481879 Added access_offset_length to NESBank for informational purposes (for UI use). 5年前
  Bryan Miller 8835afd3ad Bug fixes for NESBank 5年前
  Bryan Miller 6af93698ae Huge rewrite to NESBank. Still some tweaking to be done 5年前
  Bryan Miller e2900290c6 Starting a rewrite of the NESBank class to support 1k, 2k, 4k, and the normal 8k access. 5年前
  Bryan Miller 7ba0c5f533 Fixed some confusion in NESBank and CTRLBankTools dealing with palette and side of bank. 5年前
  Bryan Miller 545329f804 NESBank will not emit 'data_changed' when the access mode has been changed. 5年前
  Bryan Miller 0d4808dbd4 Debounced the data_changed handler so as to not overload any listeners. Fixes sever slowdown in CTRLPainter. 5年前
  Bryan Miller e9b9f9eeff NESBank can now import/export to a base64 string. 5年前
  Bryan Miller 0b720d69d3 NESPalette updated to include a json parameter used for import and export. 5年前
  Bryan Miller 0d9058b70a Modified NESPalette to accept color indexes as two character hex strings. 5年前
  Bryan Miller 16df3f71d1 NESTile and ISurface are now event emitters. NESTile and by extension NESBank will emit 'data_changed' when there's a change to the data. CTRLPainter updated to utilize the new events. 5年前
  Bryan Miller b7957267eb Fixed a bug in NESBank. Color Index values are now being stored in the correct location. Rendering palette colors now works correctly! 5年前
  Bryan Miller 1623084afc NESBank uses 'access_mode' to determine if sprites, background tiles, or both should be accessed given a coordinate. 5年前
  Bryan Miller b6a3f83b50 NESTile now has width and height as parameters. 5年前
  Bryan Miller 958450729e NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface) 5年前
  Bryan Miller c0d02bd0af Another fix to NESBank.getColorIndex()... because, reasons. 5年前
  Bryan Miller 8d46e8a75f Fix to ISurface and NESBank .getColorIndex() method's return value. 5年前
  Bryan Miller 20fa69bcc3 Added .getColorIndex() method to ISurface and extending classes. 5年前
  Bryan Miller 82e88847df Renamed the ISurface file. NESBank now extends ISurface. 5年前
  Bryan Miller 77ffaf9449 Added several tile, color index, and color access modes to NESBank. 5年前
  Bryan Miller 57f2c716d9 Created the NESBank class, which handles multiple NESTiles and exports to full NES .chr format. 5年前
  Bryan Miller dc3397b4e8 Small tweak to NESTile.copy() and NESTile.clone() 5年前
  Bryan Miller 8d57f47874 NESTile .copy() will copy the data from a given NESTile to the current one. 5年前
  Bryan Miller d27d41b8e3 NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well. 5年前
  Bryan Miller 1b8eedede4 NESTile base64 value now includes paletteIndex value. 5年前