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コミットグラフ
58 コミット (dev)
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日付
Bryan Miller
90bcc6fa99
Fixed a bug in NESNameTable where attribute table was being loaded incorrectly.
5年前
Bryan Miller
b948d1ff52
Fixed a mistake from the last NESTile update
5年前
Bryan Miller
86c4b4353d
NESNameTable now stores the NESBank.rp property into a class level object, reducing the amount of time NESBank needs to create a proxy object.
5年前
Bryan Miller
8c2ff16c7d
NESTile now stores the proxy object for pixel access as a class level object instead of creating it for every call to the .pixels property.
5年前
Bryan Miller
1bfa8b6230
Fixed tile assignments in NESNameTable
5年前
Bryan Miller
8cd99f0bad
Fixed coloring issues in NESNameTable
5年前
Bryan Miller
f6992da6be
Fixed some typos
5年前
Bryan Miller
a66a7cc2ea
Fixed bugs and typos in NESNameTable and CTRLNameTablesStore.
5年前
Bryan Miller
bf8dbd5eb9
NESNameTable now has a .eq() method that will return true if the object given is a NESNameTable containing the same data.
5年前
Bryan Miller
d3451420d0
NESBank now has a getBase64() method that can get the base64 string of the bank at any size without interrupting the access_mode and access_offset settings. Also now has a eq() method which will return true if the given object is a NESBank containing the same data.
5年前
Bryan Miller
f504f93fbe
First full coding pass of NESNameTable complete.
5年前
Bryan Miller
1e6b0ae751
Started work on NESNameTable class. Not complete.
5年前
Bryan Miller
7fa9cd1d37
NESBank now has .removeDuplicates(), and .compact(). Both operations remove undo/redo history.
5年前
Bryan Miller
9ddbcd8d0a
NESTile now had .clear(), .isEmpty(), and a new parameter for isEq() which allows for testing equality without orientation changes.
5年前
Bryan Miller
70a395004b
NESBank fixed bug when switching between Tiles 8x8 and Tiles 8x16.
5年前
Bryan Miller
7d9066da6c
Added Tile 8x16 view in NESBank (some bugs remain) and added UI access.
5年前
Bryan Miller
ffb4d1362a
NESBank can now be narrowed down to specific tile/sprite.
5年前
Bryan Miller
808079ac24
Switched NESPalette.Default into a function that pulls colors from an array. These default values can now be set with the .SetDefault() function.
5年前
Bryan Miller
8922f21cf5
Loading of a project json file now works!
5年前
Bryan Miller
b56ccb7bcc
Continue to attempt to integrate JSON schema validation for project loading process. Not yet working, but application will run.
5年前
Bryan Miller
efbeb123db
CTRLBanksStore, CTRLPalettesStore, and NESPalette now have an .obj property which returns a java object of the class's underlying data in a form that can be turned into a JSON. Each class's .json property has been modified to use the new .obj property.
5年前
Bryan Miller
4954ea9592
Added getRegion() and setRegion() to NESBank which will return color information within a defined region.
5年前
Bryan Miller
24146baf34
NESBank.snapshot() was not intended to remain debounced. Method .snapshot() will now clear redo history if any.
5年前
Bryan Miller
c4efdb74f0
ISurface and NESBank updated to handle undo/redo history. Fixed a base64 issue in NESBank.
5年前
Bryan Miller
2ebe99aa40
Lots of bug and general fixes.
5年前
Bryan Miller
ba63481879
Added access_offset_length to NESBank for informational purposes (for UI use).
5年前
Bryan Miller
8835afd3ad
Bug fixes for NESBank
5年前
Bryan Miller
6af93698ae
Huge rewrite to NESBank. Still some tweaking to be done
5年前
Bryan Miller
e2900290c6
Starting a rewrite of the NESBank class to support 1k, 2k, 4k, and the normal 8k access.
5年前
Bryan Miller
7ba0c5f533
Fixed some confusion in NESBank and CTRLBankTools dealing with palette and side of bank.
5年前
Bryan Miller
545329f804
NESBank will not emit 'data_changed' when the access mode has been changed.
5年前
Bryan Miller
0d4808dbd4
Debounced the data_changed handler so as to not overload any listeners. Fixes sever slowdown in CTRLPainter.
5年前
Bryan Miller
e9b9f9eeff
NESBank can now import/export to a base64 string.
5年前
Bryan Miller
0b720d69d3
NESPalette updated to include a json parameter used for import and export.
5年前
Bryan Miller
0d9058b70a
Modified NESPalette to accept color indexes as two character hex strings.
5年前
Bryan Miller
16df3f71d1
NESTile and ISurface are now event emitters. NESTile and by extension NESBank will emit 'data_changed' when there's a change to the data. CTRLPainter updated to utilize the new events.
5年前
Bryan Miller
b7957267eb
Fixed a bug in NESBank. Color Index values are now being stored in the correct location. Rendering palette colors now works correctly!
5年前
Bryan Miller
1623084afc
NESBank uses 'access_mode' to determine if sprites, background tiles, or both should be accessed given a coordinate.
5年前
Bryan Miller
b6a3f83b50
NESTile now has width and height as parameters.
5年前
Bryan Miller
958450729e
NESPalette now has a static .Default[] array containing a system-wide palette. This is now used by NESBank instead of __default_pi (which is also removed from ISurface)
5年前
Bryan Miller
c0d02bd0af
Another fix to NESBank.getColorIndex()... because, reasons.
5年前
Bryan Miller
8d46e8a75f
Fix to ISurface and NESBank .getColorIndex() method's return value.
5年前
Bryan Miller
20fa69bcc3
Added .getColorIndex() method to ISurface and extending classes.
5年前
Bryan Miller
82e88847df
Renamed the ISurface file. NESBank now extends ISurface.
5年前
Bryan Miller
77ffaf9449
Added several tile, color index, and color access modes to NESBank.
5年前
Bryan Miller
57f2c716d9
Created the NESBank class, which handles multiple NESTiles and exports to full NES .chr format.
5年前
Bryan Miller
dc3397b4e8
Small tweak to NESTile.copy() and NESTile.clone()
5年前
Bryan Miller
8d57f47874
NESTile .copy() will copy the data from a given NESTile to the current one.
5年前
Bryan Miller
d27d41b8e3
NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well.
5年前
Bryan Miller
1b8eedede4
NESTile base64 value now includes paletteIndex value.
5年前
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