15 次程式碼提交 (dev)

作者 SHA1 備註 提交日期
  Bryan Miller b948d1ff52 Fixed a mistake from the last NESTile update 5 年之前
  Bryan Miller 8c2ff16c7d NESTile now stores the proxy object for pixel access as a class level object instead of creating it for every call to the .pixels property. 5 年之前
  Bryan Miller 9ddbcd8d0a NESTile now had .clear(), .isEmpty(), and a new parameter for isEq() which allows for testing equality without orientation changes. 5 年之前
  Bryan Miller 16df3f71d1 NESTile and ISurface are now event emitters. NESTile and by extension NESBank will emit 'data_changed' when there's a change to the data. CTRLPainter updated to utilize the new events. 5 年之前
  Bryan Miller b6a3f83b50 NESTile now has width and height as parameters. 5 年之前
  Bryan Miller dc3397b4e8 Small tweak to NESTile.copy() and NESTile.clone() 5 年之前
  Bryan Miller 8d57f47874 NESTile .copy() will copy the data from a given NESTile to the current one. 5 年之前
  Bryan Miller d27d41b8e3 NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well. 5 年之前
  Bryan Miller 1b8eedede4 NESTile base64 value now includes paletteIndex value. 5 年之前
  Bryan Miller c800dd5a18 NESTile no longer needs a palette. That job is moving to the upcoming NESBank. 5 年之前
  Bryan Miller 657988781c Slight enhancement of the NESTile.isEq() method. 5 年之前
  Bryan Miller 451edac454 NESTile now uses the Utils.isInt() function. 5 年之前
  Bryan Miller 90ea91d3d3 Added array-like access to pixels. BROKEN atm. 5 年之前
  Bryan Miller 344ec3bda1 Bitwise access in NESTile should be fixed. *fingers crossed* 5 年之前
  Bryan Miller 33553b1667 Added NESTile model and tests in main. NESTile.flip() is not working ATM. 6 年之前