15 コミット (dev)

作成者 SHA1 メッセージ 日付
  Bryan Miller b948d1ff52 Fixed a mistake from the last NESTile update 5年前
  Bryan Miller 8c2ff16c7d NESTile now stores the proxy object for pixel access as a class level object instead of creating it for every call to the .pixels property. 5年前
  Bryan Miller 9ddbcd8d0a NESTile now had .clear(), .isEmpty(), and a new parameter for isEq() which allows for testing equality without orientation changes. 5年前
  Bryan Miller 16df3f71d1 NESTile and ISurface are now event emitters. NESTile and by extension NESBank will emit 'data_changed' when there's a change to the data. CTRLPainter updated to utilize the new events. 5年前
  Bryan Miller b6a3f83b50 NESTile now has width and height as parameters. 5年前
  Bryan Miller dc3397b4e8 Small tweak to NESTile.copy() and NESTile.clone() 5年前
  Bryan Miller 8d57f47874 NESTile .copy() will copy the data from a given NESTile to the current one. 5年前
  Bryan Miller d27d41b8e3 NESTile should now store pixel data in proper NES .chr format automatically. Some code cleanup as well. 5年前
  Bryan Miller 1b8eedede4 NESTile base64 value now includes paletteIndex value. 5年前
  Bryan Miller c800dd5a18 NESTile no longer needs a palette. That job is moving to the upcoming NESBank. 5年前
  Bryan Miller 657988781c Slight enhancement of the NESTile.isEq() method. 5年前
  Bryan Miller 451edac454 NESTile now uses the Utils.isInt() function. 5年前
  Bryan Miller 90ea91d3d3 Added array-like access to pixels. BROKEN atm. 5年前
  Bryan Miller 344ec3bda1 Bitwise access in NESTile should be fixed. *fingers crossed* 5年前
  Bryan Miller 33553b1667 Added NESTile model and tests in main. NESTile.flip() is not working ATM. 6年前