Arcade racing demo got Godot 3.3
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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Node",
  11. "class": "PlayerCTRL",
  12. "language": "GDScript",
  13. "path": "res://Objects/PlayerCTRL/PlayerCTRL.gd"
  14. }, {
  15. "base": "KinematicBody2D",
  16. "class": "Vehicle",
  17. "language": "GDScript",
  18. "path": "res://Objects/Vehicle/Vehicle.gd"
  19. } ]
  20. _global_script_class_icons={
  21. "PlayerCTRL": "",
  22. "Vehicle": ""
  23. }
  24. [application]
  25. config/name="Vehicle"
  26. run/main_scene="res://World.tscn"
  27. config/icon="res://icon.png"
  28. [autoload]
  29. ConsoleCTRL="*res://Scripts/Autoloads/consolectrl.gd"
  30. [display]
  31. window/size/width=1920
  32. window/size/height=1080
  33. [input]
  34. accel={
  35. "deadzone": 0.5,
  36. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  37. ]
  38. }
  39. break={
  40. "deadzone": 0.5,
  41. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  42. ]
  43. }
  44. turn_left={
  45. "deadzone": 0.5,
  46. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  47. ]
  48. }
  49. turn_right={
  50. "deadzone": 0.5,
  51. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  52. ]
  53. }
  54. reverse_toggle={
  55. "deadzone": 0.5,
  56. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
  57. ]
  58. }
  59. [physics]
  60. common/enable_pause_aware_picking=true
  61. [rendering]
  62. environment/default_environment="res://default_env.tres"