Arcade racing demo got Godot 3.3
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

77 lines
2.2KB

  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Node",
  11. "class": "PlayerCTRL",
  12. "language": "GDScript",
  13. "path": "res://Objects/PlayerCTRL/PlayerCTRL.gd"
  14. }, {
  15. "base": "KinematicBody2D",
  16. "class": "Vehicle",
  17. "language": "GDScript",
  18. "path": "res://Objects/Vehicle/Vehicle.gd"
  19. } ]
  20. _global_script_class_icons={
  21. "PlayerCTRL": "",
  22. "Vehicle": ""
  23. }
  24. [application]
  25. config/name="Vehicle"
  26. run/main_scene="res://World.tscn"
  27. config/icon="res://icon.png"
  28. [autoload]
  29. ConsoleCTRL="*res://Scripts/Autoloads/consolectrl.gd"
  30. [display]
  31. window/size/width=1920
  32. window/size/height=1080
  33. [input]
  34. accel={
  35. "deadzone": 0.5,
  36. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  37. ]
  38. }
  39. break={
  40. "deadzone": 0.5,
  41. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  42. ]
  43. }
  44. turn_left={
  45. "deadzone": 0.5,
  46. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  47. ]
  48. }
  49. turn_right={
  50. "deadzone": 0.5,
  51. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  52. ]
  53. }
  54. reverse_toggle={
  55. "deadzone": 0.5,
  56. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
  57. ]
  58. }
  59. [physics]
  60. common/enable_pause_aware_picking=true
  61. [rendering]
  62. environment/default_environment="res://default_env.tres"