Project SAM is the successor to Project-AL. A Platformer developed in the Godot 3.0.6 engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

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  1365. rotation = -0.134556
  1366. remote_path = NodePath("../../../Head")
  1367. use_global_coordinates = true
  1368. update_position = true
  1369. update_rotation = true
  1370. update_scale = true
  1371. _sections_unfolded = [ "Transform", "Update" ]
  1372. [node name="Left Leg" type="RemoteTransform2D" parent="Rig/R_Hips" index="1"]
  1373. position = Vector2( 1, 2 )
  1374. rotation = 0.814946
  1375. remote_path = NodePath("../../Upper Left Leg")
  1376. use_global_coordinates = true
  1377. update_position = true
  1378. update_rotation = true
  1379. update_scale = true
  1380. _sections_unfolded = [ "Update" ]
  1381. __meta__ = {
  1382. "_edit_bone_": true,
  1383. "_edit_ik_": true
  1384. }
  1385. [node name="Lower Leg" type="RemoteTransform2D" parent="Rig/R_Hips/Left Leg" index="0"]
  1386. position = Vector2( 1, 5 )
  1387. rotation = 0.817128
  1388. remote_path = NodePath("../../../Lower Left Leg")
  1389. use_global_coordinates = true
  1390. update_position = true
  1391. update_rotation = true
  1392. update_scale = true
  1393. _sections_unfolded = [ "Update" ]
  1394. __meta__ = {
  1395. "_edit_bone_": true
  1396. }
  1397. [node name="Foot" type="RemoteTransform2D" parent="Rig/R_Hips/Left Leg/Lower Leg" index="0"]
  1398. position = Vector2( -2, 5 )
  1399. rotation = 0.323669
  1400. scale = Vector2( 1, 1 )
  1401. remote_path = NodePath("../../../../Left Foot")
  1402. use_global_coordinates = true
  1403. update_position = true
  1404. update_rotation = true
  1405. update_scale = true
  1406. _sections_unfolded = [ "Update" ]
  1407. __meta__ = {
  1408. "_edit_bone_": true
  1409. }
  1410. [node name="End" type="Position2D" parent="Rig/R_Hips/Left Leg/Lower Leg/Foot" index="0"]
  1411. position = Vector2( 4, 2 )
  1412. scale = Vector2( 0.1, 0.1 )
  1413. _sections_unfolded = [ "Transform" ]
  1414. __meta__ = {
  1415. "_edit_bone_": true
  1416. }
  1417. [node name="Right Leg" type="RemoteTransform2D" parent="Rig/R_Hips" index="2"]
  1418. position = Vector2( -2, 2 )
  1419. rotation = -0.638807
  1420. remote_path = NodePath("../../Upper Right Leg")
  1421. use_global_coordinates = true
  1422. update_position = true
  1423. update_rotation = true
  1424. update_scale = true
  1425. _sections_unfolded = [ "Update" ]
  1426. __meta__ = {
  1427. "_edit_bone_": true,
  1428. "_edit_ik_": true
  1429. }
  1430. [node name="Lower Leg" type="RemoteTransform2D" parent="Rig/R_Hips/Right Leg" index="0"]
  1431. position = Vector2( 0, 6 )
  1432. rotation = -0.191653
  1433. remote_path = NodePath("../../../Lower Right Leg")
  1434. use_global_coordinates = true
  1435. update_position = true
  1436. update_rotation = true
  1437. update_scale = true
  1438. _sections_unfolded = [ "Update" ]
  1439. __meta__ = {
  1440. "_edit_bone_": true
  1441. }
  1442. [node name="Foot" type="RemoteTransform2D" parent="Rig/R_Hips/Right Leg/Lower Leg" index="0"]
  1443. position = Vector2( -2, 5 )
  1444. rotation = 0.36667
  1445. remote_path = NodePath("../../../../Right Foot")
  1446. use_global_coordinates = true
  1447. update_position = true
  1448. update_rotation = true
  1449. update_scale = true
  1450. _sections_unfolded = [ "Update" ]
  1451. __meta__ = {
  1452. "_edit_bone_": true
  1453. }
  1454. [node name="End" type="Position2D" parent="Rig/R_Hips/Right Leg/Lower Leg/Foot" index="0"]
  1455. position = Vector2( 4, 2 )
  1456. scale = Vector2( 0.1, 0.1 )
  1457. _sections_unfolded = [ "Transform" ]
  1458. __meta__ = {
  1459. "_edit_bone_": true
  1460. }
  1461. [node name="Upper Left Arm" type="Sprite" parent="Rig" index="1"]
  1462. use_parent_material = true
  1463. position = Vector2( 3.85403, -5.49058 )
  1464. rotation = 0.00936024
  1465. texture = ExtResource( 3 )
  1466. centered = false
  1467. offset = Vector2( -2, -1 )
  1468. region_enabled = true
  1469. region_rect = Rect2( 16, 0, 4, 8 )
  1470. _sections_unfolded = [ "Transform", "Visibility" ]
  1471. __meta__ = {
  1472. "_edit_ik_": true
  1473. }
  1474. [node name="Lower Left Arm" type="Sprite" parent="Rig" index="2"]
  1475. use_parent_material = true
  1476. position = Vector2( 3.80723, -0.490798 )
  1477. rotation = -1.78391
  1478. texture = ExtResource( 3 )
  1479. centered = false
  1480. offset = Vector2( -2, -1 )
  1481. region_enabled = true
  1482. region_rect = Rect2( 16, 8, 4, 8 )
  1483. _sections_unfolded = [ "Offset", "Region", "Visibility" ]
  1484. [node name="Chest" type="Sprite" parent="Rig" index="3"]
  1485. use_parent_material = true
  1486. position = Vector2( 0.443495, -2.96704 )
  1487. rotation = 0.148376
  1488. texture = ExtResource( 3 )
  1489. centered = false
  1490. offset = Vector2( -3, -5 )
  1491. region_enabled = true
  1492. region_rect = Rect2( 0, 8, 8, 5 )
  1493. _sections_unfolded = [ "Material", "Transform" ]
  1494. [node name="Upper Left Leg" type="Sprite" parent="Rig" index="4"]
  1495. show_behind_parent = true
  1496. use_parent_material = true
  1497. position = Vector2( 0.693349, 2.12586 )
  1498. rotation = 0.963322
  1499. texture = ExtResource( 3 )
  1500. centered = false
  1501. offset = Vector2( -2, -1 )
  1502. region_enabled = true
  1503. region_rect = Rect2( 20, 0, 4, 8 )
  1504. _sections_unfolded = [ "Material", "Region" ]
  1505. __meta__ = {
  1506. "_edit_ik_": true
  1507. }
  1508. [node name="Lower Left Leg" type="Sprite" parent="Rig" index="5"]
  1509. use_parent_material = true
  1510. position = Vector2( -2.84132, 5.80093 )
  1511. rotation = 1.78045
  1512. texture = ExtResource( 3 )
  1513. centered = false
  1514. offset = Vector2( -3, -1 )
  1515. region_enabled = true
  1516. region_rect = Rect2( 20, 8, 4, 8 )
  1517. _sections_unfolded = [ "Material", "Region" ]
  1518. [node name="Left Foot" type="Sprite" parent="Rig" index="6"]
  1519. use_parent_material = true
  1520. position = Vector2( -7.31559, 2.80412 )
  1521. rotation = 2.10412
  1522. scale = Vector2( 1, 1 )
  1523. texture = ExtResource( 3 )
  1524. centered = false
  1525. offset = Vector2( -1, -2 )
  1526. region_enabled = true
  1527. region_rect = Rect2( 24, 4, 4, 4 )
  1528. _sections_unfolded = [ "Material", "Offset" ]
  1529. [node name="Hip" type="Sprite" parent="Rig" index="7"]
  1530. use_parent_material = true
  1531. rotation = 0.148376
  1532. texture = ExtResource( 3 )
  1533. centered = false
  1534. offset = Vector2( -4, -3 )
  1535. region_enabled = true
  1536. region_rect = Rect2( 0, 13, 8, 7 )
  1537. _sections_unfolded = [ "Material", "Offset" ]
  1538. [node name="Upper Right Leg" type="Sprite" parent="Rig" index="8"]
  1539. use_parent_material = true
  1540. position = Vector2( -2.27369, 1.68236 )
  1541. rotation = -0.490431
  1542. texture = ExtResource( 3 )
  1543. centered = false
  1544. offset = Vector2( -2, -1 )
  1545. region_enabled = true
  1546. region_rect = Rect2( 12, 0, 4, 8 )
  1547. _sections_unfolded = [ "Material", "Region" ]
  1548. __meta__ = {
  1549. "_edit_ik_": true
  1550. }
  1551. [node name="Lower Right Leg" type="Sprite" parent="Rig" index="9"]
  1552. use_parent_material = true
  1553. position = Vector2( 0.552347, 6.97514 )
  1554. rotation = -0.682083
  1555. texture = ExtResource( 3 )
  1556. centered = false
  1557. offset = Vector2( -2, -1 )
  1558. region_enabled = true
  1559. region_rect = Rect2( 12, 8, 3, 8 )
  1560. _sections_unfolded = [ "Material", "Region" ]
  1561. [node name="Right Foot" type="Sprite" parent="Rig" index="10"]
  1562. use_parent_material = true
  1563. position = Vector2( 2.15188, 12.1173 )
  1564. rotation = -0.315413
  1565. texture = ExtResource( 3 )
  1566. centered = false
  1567. offset = Vector2( -1, -2 )
  1568. region_enabled = true
  1569. region_rect = Rect2( 24, 0, 4, 4 )
  1570. _sections_unfolded = [ "Material", "Region" ]
  1571. [node name="Upper Right Arm" type="Sprite" parent="Rig" index="11"]
  1572. use_parent_material = true
  1573. position = Vector2( -1.09103, -6.22974 )
  1574. rotation = 1.45725
  1575. texture = ExtResource( 3 )
  1576. centered = false
  1577. offset = Vector2( -2, -1 )
  1578. region_enabled = true
  1579. region_rect = Rect2( 8, 0, 4, 8 )
  1580. _sections_unfolded = [ "Material", "Offset", "Region" ]
  1581. __meta__ = {
  1582. "_edit_ik_": true
  1583. }
  1584. [node name="Lower Right Arm" type="Sprite" parent="Rig" index="12"]
  1585. use_parent_material = true
  1586. position = Vector2( -7.05239, -5.5499 )
  1587. rotation = 0.831413
  1588. texture = ExtResource( 3 )
  1589. centered = false
  1590. offset = Vector2( -2, -1 )
  1591. region_enabled = true
  1592. region_rect = Rect2( 8, 8, 4, 8 )
  1593. _sections_unfolded = [ "Material", "Offset", "Region" ]
  1594. [node name="Head" type="Position2D" parent="Rig" index="13"]
  1595. use_parent_material = true
  1596. position = Vector2( 2.02384, -6.77526 )
  1597. rotation = 0.01382
  1598. _sections_unfolded = [ "Transform" ]
  1599. [node name="Main" type="Sprite" parent="Rig/Head" index="0"]
  1600. use_parent_material = true
  1601. position = Vector2( -5, -8 )
  1602. texture = ExtResource( 3 )
  1603. centered = false
  1604. region_enabled = true
  1605. region_rect = Rect2( 0, 20, 8, 8 )
  1606. _sections_unfolded = [ "Material", "Offset", "Region", "Transform" ]
  1607. [node name="Eyes" type="Sprite" parent="Rig/Head" index="1"]
  1608. visible = false
  1609. use_parent_material = true
  1610. position = Vector2( -5, -8 )
  1611. texture = ExtResource( 3 )
  1612. centered = false
  1613. hframes = 8
  1614. frame = 1
  1615. region_enabled = true
  1616. region_rect = Rect2( 0, 28, 8, 8 )
  1617. _sections_unfolded = [ "Region", "Visibility" ]
  1618. [node name="KBody" type="KinematicBody2D" parent="." index="2"]
  1619. input_pickable = false
  1620. collision_layer = 1
  1621. collision_mask = 1
  1622. collision/safe_margin = 0.08
  1623. _sections_unfolded = [ "Collision" ]
  1624. [node name="Collision" type="CollisionShape2D" parent="KBody" index="0"]
  1625. shape = SubResource( 1 )
  1626. _sections_unfolded = [ "Transform" ]
  1627. [node name="Animation" type="AnimationPlayer" parent="." index="3"]
  1628. root_node = NodePath("..")
  1629. autoplay = ""
  1630. playback_process_mode = 1
  1631. playback_default_blend_time = 0.0
  1632. playback_speed = 1.0
  1633. anims/Idle_Breath = SubResource( 5 )
  1634. anims/Idle_Twitch = SubResource( 4 )
  1635. anims/Rest = SubResource( 2 )
  1636. anims/Run = SubResource( 3 )
  1637. blend_times = [ ]