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Inital commit for Project-SAM

master
Bryan Miller 6 年前
当前提交
fe0a468b93
共有 10 个文件被更改,包括 1940 次插入0 次删除
  1. +2
    -0
      .gitignore
  2. +1730
    -0
      data/characters/sam/SAM.tscn
  3. 二进制
      data/materials/multi_recolor.material
  4. +29
    -0
      data/shaders/multi_recolor.shader
  5. +101
    -0
      default_env.tres
  6. 二进制
      icon.png
  7. +29
    -0
      icon.png.import
  8. +20
    -0
      project.godot
  9. 二进制
      resources/graphics/SAM/SAM_PartSheet.png
  10. +29
    -0
      resources/graphics/SAM/SAM_PartSheet.png.import

+ 2
- 0
.gitignore 查看文件

@@ -0,0 +1,2 @@
work/*
.import/*

+ 1730
- 0
data/characters/sam/SAM.tscn
文件差异内容过多而无法显示
查看文件


二进制
data/materials/multi_recolor.material 查看文件


+ 29
- 0
data/shaders/multi_recolor.shader 查看文件

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shader_type canvas_item;

uniform vec4 base_color : hint_color = vec4(128,128,128,255);
uniform vec4 mid_dark_color : hint_color = vec4(96, 96, 96, 255);
uniform vec4 dark_color: hint_color = vec4(48, 48, 48, 255);
uniform vec4 mid_lite_color : hint_color = vec4(160, 160, 160, 255);
uniform vec4 lite_color : hint_color = vec4(192, 192, 192, 255);

void fragment() {
float base = 128.0/255.0;
float md = 96.0/255.0;
float dark = 48.0/255.0;
float ml = 160.0/255.0;
float lite = 192.0/255.0;
vec4 color = texture(TEXTURE, UV);
if (color == vec4(base,base,base,1.0)){
color = base_color;
} else if (color == vec4(md,md,md,1.0)){
color = mid_dark_color;
} else if (color == vec4(dark,dark,dark,1.0)){
color = dark_color;
} else if (color == vec4(ml,ml,ml,1.0)){
color = mid_lite_color;
} else if (color == vec4(lite,lite,lite,1.0)){
color = lite_color;
}
COLOR = color;
}

+ 101
- 0
default_env.tres 查看文件

@@ -0,0 +1,101 @@
[gd_resource type="Environment" load_steps=2 format=2]

[sub_resource type="ProceduralSky" id=1]

radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2

[resource]

background_mode = 2
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0


二进制
icon.png 查看文件

之前 之后
宽度: 64  |  高度: 64  |  大小: 3.4KB

+ 29
- 0
icon.png.import 查看文件

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[remap]

importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"

[deps]

source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

+ 20
- 0
project.godot 查看文件

@@ -0,0 +1,20 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=3

[application]

config/name="Project SAM"
config/icon="res://icon.png"

[rendering]

quality/intended_usage/framebuffer_allocation=1
quality/intended_usage/framebuffer_allocation.mobile=1
environment/default_environment="res://default_env.tres"

二进制
resources/graphics/SAM/SAM_PartSheet.png 查看文件

之前 之后
宽度: 128  |  高度: 128  |  大小: 724B

+ 29
- 0
resources/graphics/SAM/SAM_PartSheet.png.import 查看文件

@@ -0,0 +1,29 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/SAM_PartSheet.png-c26a3a59e10ef73055f88c9b144968f5.stex"

[deps]

source_file="res://resources/graphics/SAM/SAM_PartSheet.png"
dest_files=[ "res://.import/SAM_PartSheet.png-c26a3a59e10ef73055f88c9b144968f5.stex" ]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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