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work/* | |||
.import/* |
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shader_type canvas_item; | |||
uniform vec4 base_color : hint_color = vec4(128,128,128,255); | |||
uniform vec4 mid_dark_color : hint_color = vec4(96, 96, 96, 255); | |||
uniform vec4 dark_color: hint_color = vec4(48, 48, 48, 255); | |||
uniform vec4 mid_lite_color : hint_color = vec4(160, 160, 160, 255); | |||
uniform vec4 lite_color : hint_color = vec4(192, 192, 192, 255); | |||
void fragment() { | |||
float base = 128.0/255.0; | |||
float md = 96.0/255.0; | |||
float dark = 48.0/255.0; | |||
float ml = 160.0/255.0; | |||
float lite = 192.0/255.0; | |||
vec4 color = texture(TEXTURE, UV); | |||
if (color == vec4(base,base,base,1.0)){ | |||
color = base_color; | |||
} else if (color == vec4(md,md,md,1.0)){ | |||
color = mid_dark_color; | |||
} else if (color == vec4(dark,dark,dark,1.0)){ | |||
color = dark_color; | |||
} else if (color == vec4(ml,ml,ml,1.0)){ | |||
color = mid_lite_color; | |||
} else if (color == vec4(lite,lite,lite,1.0)){ | |||
color = lite_color; | |||
} | |||
COLOR = color; | |||
} |
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[gd_resource type="Environment" load_steps=2 format=2] | |||
[sub_resource type="ProceduralSky" id=1] | |||
radiance_size = 4 | |||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) | |||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) | |||
sky_curve = 0.25 | |||
sky_energy = 1.0 | |||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) | |||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) | |||
ground_curve = 0.01 | |||
ground_energy = 1.0 | |||
sun_color = Color( 1, 1, 1, 1 ) | |||
sun_latitude = 35.0 | |||
sun_longitude = 0.0 | |||
sun_angle_min = 1.0 | |||
sun_angle_max = 100.0 | |||
sun_curve = 0.05 | |||
sun_energy = 16.0 | |||
texture_size = 2 | |||
[resource] | |||
background_mode = 2 | |||
background_sky = SubResource( 1 ) | |||
background_sky_custom_fov = 0.0 | |||
background_color = Color( 0, 0, 0, 1 ) | |||
background_energy = 1.0 | |||
background_canvas_max_layer = 0 | |||
ambient_light_color = Color( 0, 0, 0, 1 ) | |||
ambient_light_energy = 1.0 | |||
ambient_light_sky_contribution = 1.0 | |||
fog_enabled = false | |||
fog_color = Color( 0.5, 0.6, 0.7, 1 ) | |||
fog_sun_color = Color( 1, 0.9, 0.7, 1 ) | |||
fog_sun_amount = 0.0 | |||
fog_depth_enabled = true | |||
fog_depth_begin = 10.0 | |||
fog_depth_curve = 1.0 | |||
fog_transmit_enabled = false | |||
fog_transmit_curve = 1.0 | |||
fog_height_enabled = false | |||
fog_height_min = 0.0 | |||
fog_height_max = 100.0 | |||
fog_height_curve = 1.0 | |||
tonemap_mode = 0 | |||
tonemap_exposure = 1.0 | |||
tonemap_white = 1.0 | |||
auto_exposure_enabled = false | |||
auto_exposure_scale = 0.4 | |||
auto_exposure_min_luma = 0.05 | |||
auto_exposure_max_luma = 8.0 | |||
auto_exposure_speed = 0.5 | |||
ss_reflections_enabled = false | |||
ss_reflections_max_steps = 64 | |||
ss_reflections_fade_in = 0.15 | |||
ss_reflections_fade_out = 2.0 | |||
ss_reflections_depth_tolerance = 0.2 | |||
ss_reflections_roughness = true | |||
ssao_enabled = false | |||
ssao_radius = 1.0 | |||
ssao_intensity = 1.0 | |||
ssao_radius2 = 0.0 | |||
ssao_intensity2 = 1.0 | |||
ssao_bias = 0.01 | |||
ssao_light_affect = 0.0 | |||
ssao_color = Color( 0, 0, 0, 1 ) | |||
ssao_quality = 0 | |||
ssao_blur = 3 | |||
ssao_edge_sharpness = 4.0 | |||
dof_blur_far_enabled = false | |||
dof_blur_far_distance = 10.0 | |||
dof_blur_far_transition = 5.0 | |||
dof_blur_far_amount = 0.1 | |||
dof_blur_far_quality = 1 | |||
dof_blur_near_enabled = false | |||
dof_blur_near_distance = 2.0 | |||
dof_blur_near_transition = 1.0 | |||
dof_blur_near_amount = 0.1 | |||
dof_blur_near_quality = 1 | |||
glow_enabled = false | |||
glow_levels/1 = false | |||
glow_levels/2 = false | |||
glow_levels/3 = true | |||
glow_levels/4 = false | |||
glow_levels/5 = true | |||
glow_levels/6 = false | |||
glow_levels/7 = false | |||
glow_intensity = 0.8 | |||
glow_strength = 1.0 | |||
glow_bloom = 0.0 | |||
glow_blend_mode = 2 | |||
glow_hdr_threshold = 1.0 | |||
glow_hdr_scale = 2.0 | |||
glow_bicubic_upscale = false | |||
adjustment_enabled = false | |||
adjustment_brightness = 1.0 | |||
adjustment_contrast = 1.0 | |||
adjustment_saturation = 1.0 | |||
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[remap] | |||
importer="texture" | |||
type="StreamTexture" | |||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" | |||
[deps] | |||
source_file="res://icon.png" | |||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] | |||
[params] | |||
compress/mode=0 | |||
compress/lossy_quality=0.7 | |||
compress/hdr_mode=0 | |||
compress/normal_map=0 | |||
flags/repeat=0 | |||
flags/filter=true | |||
flags/mipmaps=false | |||
flags/anisotropic=false | |||
flags/srgb=2 | |||
process/fix_alpha_border=true | |||
process/premult_alpha=false | |||
process/HDR_as_SRGB=false | |||
stream=false | |||
size_limit=0 | |||
detect_3d=true | |||
svg/scale=1.0 |
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; Engine configuration file. | |||
; It's best edited using the editor UI and not directly, | |||
; since the parameters that go here are not all obvious. | |||
; | |||
; Format: | |||
; [section] ; section goes between [] | |||
; param=value ; assign values to parameters | |||
config_version=3 | |||
[application] | |||
config/name="Project SAM" | |||
config/icon="res://icon.png" | |||
[rendering] | |||
quality/intended_usage/framebuffer_allocation=1 | |||
quality/intended_usage/framebuffer_allocation.mobile=1 | |||
environment/default_environment="res://default_env.tres" |
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[remap] | |||
importer="texture" | |||
type="StreamTexture" | |||
path="res://.import/SAM_PartSheet.png-c26a3a59e10ef73055f88c9b144968f5.stex" | |||
[deps] | |||
source_file="res://resources/graphics/SAM/SAM_PartSheet.png" | |||
dest_files=[ "res://.import/SAM_PartSheet.png-c26a3a59e10ef73055f88c9b144968f5.stex" ] | |||
[params] | |||
compress/mode=0 | |||
compress/lossy_quality=0.7 | |||
compress/hdr_mode=0 | |||
compress/normal_map=0 | |||
flags/repeat=0 | |||
flags/filter=false | |||
flags/mipmaps=false | |||
flags/anisotropic=false | |||
flags/srgb=2 | |||
process/fix_alpha_border=true | |||
process/premult_alpha=false | |||
process/HDR_as_SRGB=false | |||
stream=false | |||
size_limit=0 | |||
detect_3d=true | |||
svg/scale=1.0 |