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-
- from . import gbe
- import pygame
-
- class NodeInterface(gbe.nodes.NodeSurface):
- def __init__(self, name="Interface", parent=None):
- try:
- gbe.nodes.NodeSurface.__init__(self, name, parent)
- except NodeError as e:
- raise e
-
- def on_render(self):
- size = self.resolution
- self.draw_rect((0, 0, size[0], 10), pygame.Color(255,0,0,128), 1)
- self.draw_circle((int(size[0]/2), int(size[1]/2)), 16, pygame.Color(255,0,0,255), 2, pygame.Color(0,255,0,255))
-
-
-
- class NodeGameMap(gbe.nodes.Node2D):
- def __init__(self, name="GameMap", parent=None):
- try:
- gbe.nodes.Node2D.__init__(self, name, parent)
- except NodeError as e:
- raise e
-
- def on_render(self):
- pass
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