44 Commits (d83f38545ef740acea30316b0b13d0e183cf7116)
 

Autor SHA1 Nachricht Datum
  Bryan Miller d83f38545e Added Wood and Daub(sp?) walls, as well as a set of open doors. vor 6 Jahren
  Bryan Miller bdadbe08cc Added 'tileset' for walls. Only brick walls so far. vor 6 Jahren
  Bryan Miller 6c6a452398 First set of graphics. Some basic floors and ceilings. vor 6 Jahren
  Bryan Miller 8780413d14 Updated for all recent additions. vor 6 Jahren
  Bryan Miller ba373b2d2f gbe.display.Display now has the ability to clear screen and set a clear color. vor 6 Jahren
  Bryan Miller b99ecc1fb4 Added gbe.statemachine which utilizes Nodes as a 'scene'. vor 6 Jahren
  Bryan Miller 5ab616717c Just initial creation of the GameMap node. vor 6 Jahren
  Bryan Miller 7f2f487acd Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used. vor 6 Jahren
  Bryan Miller 293de959f4 Missed a comma vor 6 Jahren
  Bryan Miller b7ad19d490 Added listen(), unlisten(), and emit() to gbe.nodes.Node. These are wrappers around the gbe.events.Events object. vor 6 Jahren
  Bryan Miller 78633e3152 Added _start() method to gbe.nodes.Node class. It's the complement to _pause() vor 6 Jahren
  Bryan Miller 8435bfa423 gbe.nodes.Node given 'hidden' methods intended to be used by astate machine. This, in effect, makes a Node tree the core of a game state machine vor 6 Jahren
  Bryan Miller 786a3b19c9 Fully moved the 'position' property to the Node class. Decided even for Nodes that may not render anything may want positional information. vor 6 Jahren
  Bryan Miller ef361983a7 Ignoring 'work' directories. This is for my development. vor 6 Jahren
  Bryan Miller bd090bf99e Node and Node2D now have the .get_world_position() method. For Node, this will return the parent's world position otherwise (0,0). For Node2D this returns the screen position of Node2D instance. vor 6 Jahren
  Bryan Miller d91500e9b1 Finished writing the NodeSprite class. Lots of smaller tweaks to other Node classes to accomodate. UNTESTEDgit add . vor 6 Jahren
  Bryan Miller f1ddc9a66e Updated gitignore to ignore log directories vor 6 Jahren
  Bryan Miller 70abfb0fa7 Exposed ResourceManager via property in Node2D vor 6 Jahren
  Bryan Miller 0461f2b355 Redo of node structure to help reduce chance of class property collision. And... other stuff I started before doing the refactoring. Oops vor 6 Jahren
  Bryan Miller 6bafbe0209 Change gbe.resource.Manager to gbe.resource.ResourceManager vor 6 Jahren
  Bryan Miller 92f59d1fa0 Added logging to the gbe.resource module. NOTE: This is rough. vor 6 Jahren
  Bryan Miller b269e5ff5f Added resource loaders and Manager vor 6 Jahren
  Bryan Miller f034d9afa9 Had to make a little adjustment due to a video resize bug in Linux vor 6 Jahren
  Bryan Miller db7a762af5 gbe.nodes.NodeSurface now requires .align_center to be True to center surface vor 6 Jahren
  Bryan Miller cfce72f078 gbe.nodes.NodeSurface can now scale_to_display and will align all smaller surfaces to center... NOTE: That last bit is wrong. Will fix vor 6 Jahren
  Bryan Miller 9c752493dd gbe/events now handles pygame.ACTIVEEVENT with two custom events, 'FOCUSLOST' and 'FOCUSGAINED'. vor 6 Jahren
  Bryan Miller f536e43ab2 gbe/display now has a caption as well as a setting to self watch for video resize. vor 6 Jahren
  Bryan Miller 2a3f3dc048 Updated to do some basic Node class testing. Mostly works :) vor 6 Jahren
  Bryan Miller 3ae647a5bb Actually added the ability to update the display... imagine THAT! vor 6 Jahren
  Bryan Miller 5df184e2e1 Fixed bugs in gbe/nodes vor 6 Jahren
  Bryan Miller 3e17a763ce Huge additions to Nodes. Nothing tested. vor 6 Jahren
  Bryan Miller e919a88ad1 Rework of the gbe/display system vor 6 Jahren
  Bryan Miller 3fda412490 Added file headers... for reasons vor 6 Jahren
  Bryan Miller 5c4f574a5b Broke the game/gbe/core.py into the time.py and display.py file. Updated the __init__.py files to reflect change. vor 6 Jahren
  Bryan Miller 94ad8ab959 Fixes for the Node class. Started on an extension NodeSurface class, but need changes to Display system. vor 6 Jahren
  Bryan Miller c15de1dfc9 Built out and cleaned up the Display class. vor 6 Jahren
  Bryan Miller 6c2deddfca Changed to utilize the Events class and pollEmitter function. Program will currently quit after pressing ESCAPE. vor 6 Jahren
  Bryan Miller eeb19a594f Fixed a number of syntaxtical and logical bugs. vor 6 Jahren
  Bryan Miller 6bd8aa7e14 pollEvents() function now does a quick convert of all default pygame events to events sent my the event dispatcher. vor 6 Jahren
  Bryan Miller 387ca30bcb Imported remaining game/gbe modules and fixed syntax bug in node. vor 6 Jahren
  Bryan Miller 66d1828c06 Removed Application class. Added some new systems in game/gbe vor 6 Jahren
  Bryan Miller aca82824f5 Continued work on gbe.nodes module vor 6 Jahren
  Bryan Miller 14fb2f8500 Added the initial code for the Node class. vor 6 Jahren
  Bryan Miller 2bced431ba Initial commit with very rough pygame application class. vor 6 Jahren