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caa9daa387
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0.1-LOWREZJAM-2018-Release
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コミットグラフ
54 コミット (caa9daa387de54e9a335d46f29d208ce4123ccc0)
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Bryan Miller
673dc2c58f
ResourceManager can now load AND save defined resource types.
6年前
Bryan Miller
630012c47c
Fixed gbe.nodes visible behaviour... to actually work.
6年前
Bryan Miller
bf9fee74e8
State machine now listens for a 'SCENECHANGE' event.
6年前
Bryan Miller
ef644c0988
gbe.nodes.* updated to render to the world position instead of their location positions.
6年前
Bryan Miller
a2f6aaaa7e
Can now set a Node2D-based instance as visible. If false, rendering of the sub-tree from that node will stop.
6年前
Bryan Miller
c9a36a8044
NodeSurface can now use a clear color. By default, it will not clear it's surface at the start of a render.
6年前
Bryan Miller
694047c7d4
Created a DataContainer class to house array and dictionary data elements, allowing them to be weakref'ed by ResourceManager.
6年前
Bryan Miller
4f7d1705ce
Fixed a typo
6年前
Bryan Miller
a156804a52
For the KEYDOWN/UP/PRESSED events, added a 'key_name' variable with the name of the key pressed.
6年前
Bryan Miller
d79c396fa4
Node2D.draw_rect() can now fill!
6年前
Bryan Miller
eb042b28d7
Lots of bugs in NodeSprite that needed fixing :)
6年前
Bryan Miller
caba06d9e7
Loader load_image() now have pygame directly load the file instead of opening it's own file object. Other minor bug fixes.
6年前
Bryan Miller
d75d436921
Added gbe.node.NodeText node! Bug fixes to other nodes as well as
gbe.resource class
6年前
Bryan Miller
a50f2c52d5
gbe.display will initialize the font system when initializing the display.
6年前
Bryan Miller
69275bb4d4
Audio and Font resource loaders will throw an error if their associated subsystems have not been initialized before loading.
6年前
Bryan Miller
4afe958412
Actually defined the 'font' resource, connecting it to the loader.
6年前
Bryan Miller
9cf058c1df
Parameters can now be sent to the associated loader using a param dictionary. Loaders should now accept a second argument that will contain a parameter dictionary. Added a font resource loader
6年前
Bryan Miller
86bb949cfa
Changed the init() call to use pygame.display.init() instead of pygame.init(). Display should ONLY initialize the display!
6年前
Bryan Miller
05a9db02c4
ResourceManager can now test is a resource is 'valid'.
6年前
Bryan Miller
ba373b2d2f
gbe.display.Display now has the ability to clear screen and set a clear color.
6年前
Bryan Miller
b99ecc1fb4
Added gbe.statemachine which utilizes Nodes as a 'scene'.
6年前
Bryan Miller
7f2f487acd
Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used.
6年前
Bryan Miller
293de959f4
Missed a comma
6年前
Bryan Miller
b7ad19d490
Added listen(), unlisten(), and emit() to gbe.nodes.Node. These are wrappers around the gbe.events.Events object.
6年前
Bryan Miller
78633e3152
Added _start() method to gbe.nodes.Node class. It's the complement to _pause()
6年前
Bryan Miller
8435bfa423
gbe.nodes.Node given 'hidden' methods intended to be used by astate machine. This, in effect, makes a Node tree the core of a game state machine
6年前
Bryan Miller
786a3b19c9
Fully moved the 'position' property to the Node class. Decided even for Nodes that may not render anything may want positional information.
6年前
Bryan Miller
bd090bf99e
Node and Node2D now have the .get_world_position() method. For Node, this will return the parent's world position otherwise (0,0). For Node2D this returns the screen position of Node2D instance.
6年前
Bryan Miller
d91500e9b1
Finished writing the NodeSprite class. Lots of smaller tweaks to other Node classes to accomodate. UNTESTEDgit add .
6年前
Bryan Miller
70abfb0fa7
Exposed ResourceManager via property in Node2D
6年前
Bryan Miller
0461f2b355
Redo of node structure to help reduce chance of class property collision. And... other stuff I started before doing the refactoring. Oops
6年前
Bryan Miller
6bafbe0209
Change gbe.resource.Manager to gbe.resource.ResourceManager
6年前
Bryan Miller
92f59d1fa0
Added logging to the gbe.resource module. NOTE: This is rough.
6年前
Bryan Miller
b269e5ff5f
Added resource loaders and Manager
6年前
Bryan Miller
f034d9afa9
Had to make a little adjustment due to a video resize bug in Linux
6年前
Bryan Miller
db7a762af5
gbe.nodes.NodeSurface now requires .align_center to be True to center surface
6年前
Bryan Miller
cfce72f078
gbe.nodes.NodeSurface can now scale_to_display and will align all smaller surfaces to center... NOTE: That last bit is wrong. Will fix
6年前
Bryan Miller
9c752493dd
gbe/events now handles pygame.ACTIVEEVENT with two custom events, 'FOCUSLOST' and 'FOCUSGAINED'.
6年前
Bryan Miller
f536e43ab2
gbe/display now has a caption as well as a setting to self watch for video resize.
6年前
Bryan Miller
3ae647a5bb
Actually added the ability to update the display... imagine THAT!
6年前
Bryan Miller
5df184e2e1
Fixed bugs in gbe/nodes
6年前
Bryan Miller
3e17a763ce
Huge additions to Nodes. Nothing tested.
6年前
Bryan Miller
e919a88ad1
Rework of the gbe/display system
6年前
Bryan Miller
3fda412490
Added file headers... for reasons
6年前
Bryan Miller
5c4f574a5b
Broke the game/gbe/core.py into the time.py and display.py file. Updated the __init__.py files to reflect change.
6年前
Bryan Miller
94ad8ab959
Fixes for the Node class. Started on an extension NodeSurface class, but need changes to Display system.
6年前
Bryan Miller
c15de1dfc9
Built out and cleaned up the Display class.
6年前
Bryan Miller
eeb19a594f
Fixed a number of syntaxtical and logical bugs.
6年前
Bryan Miller
6bd8aa7e14
pollEvents() function now does a quick convert of all default pygame events to events sent my the event dispatcher.
6年前
Bryan Miller
387ca30bcb
Imported remaining game/gbe modules and fixed syntax bug in node.
6年前
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