13 次程式碼提交 (bd090bf99e81e16cdc6110a94f6ec1e39db3f9d2)

作者 SHA1 備註 提交日期
  Bryan Miller bd090bf99e Node and Node2D now have the .get_world_position() method. For Node, this will return the parent's world position otherwise (0,0). For Node2D this returns the screen position of Node2D instance. 6 年之前
  Bryan Miller d91500e9b1 Finished writing the NodeSprite class. Lots of smaller tweaks to other Node classes to accomodate. UNTESTEDgit add . 6 年之前
  Bryan Miller 70abfb0fa7 Exposed ResourceManager via property in Node2D 6 年之前
  Bryan Miller 0461f2b355 Redo of node structure to help reduce chance of class property collision. And... other stuff I started before doing the refactoring. Oops 6 年之前
  Bryan Miller db7a762af5 gbe.nodes.NodeSurface now requires .align_center to be True to center surface 6 年之前
  Bryan Miller cfce72f078 gbe.nodes.NodeSurface can now scale_to_display and will align all smaller surfaces to center... NOTE: That last bit is wrong. Will fix 6 年之前
  Bryan Miller 5df184e2e1 Fixed bugs in gbe/nodes 6 年之前
  Bryan Miller 3e17a763ce Huge additions to Nodes. Nothing tested. 6 年之前
  Bryan Miller 3fda412490 Added file headers... for reasons 6 年之前
  Bryan Miller 94ad8ab959 Fixes for the Node class. Started on an extension NodeSurface class, but need changes to Display system. 6 年之前
  Bryan Miller 387ca30bcb Imported remaining game/gbe modules and fixed syntax bug in node. 6 年之前
  Bryan Miller aca82824f5 Continued work on gbe.nodes module 6 年之前
  Bryan Miller 14fb2f8500 Added the initial code for the Node class. 6 年之前