33 коммитов (7f2f487acd8c267c36e59297437300ad6d52b2d2)

Автор SHA1 Сообщение Дата
  Bryan Miller 7f2f487acd Node2D now has the .resolution property, looking for the first object to claim resolution. If no Node does, then the Display object is used. 6 лет назад
  Bryan Miller 293de959f4 Missed a comma 6 лет назад
  Bryan Miller b7ad19d490 Added listen(), unlisten(), and emit() to gbe.nodes.Node. These are wrappers around the gbe.events.Events object. 6 лет назад
  Bryan Miller 78633e3152 Added _start() method to gbe.nodes.Node class. It's the complement to _pause() 6 лет назад
  Bryan Miller 8435bfa423 gbe.nodes.Node given 'hidden' methods intended to be used by astate machine. This, in effect, makes a Node tree the core of a game state machine 6 лет назад
  Bryan Miller 786a3b19c9 Fully moved the 'position' property to the Node class. Decided even for Nodes that may not render anything may want positional information. 6 лет назад
  Bryan Miller bd090bf99e Node and Node2D now have the .get_world_position() method. For Node, this will return the parent's world position otherwise (0,0). For Node2D this returns the screen position of Node2D instance. 6 лет назад
  Bryan Miller d91500e9b1 Finished writing the NodeSprite class. Lots of smaller tweaks to other Node classes to accomodate. UNTESTEDgit add . 6 лет назад
  Bryan Miller 70abfb0fa7 Exposed ResourceManager via property in Node2D 6 лет назад
  Bryan Miller 0461f2b355 Redo of node structure to help reduce chance of class property collision. And... other stuff I started before doing the refactoring. Oops 6 лет назад
  Bryan Miller 6bafbe0209 Change gbe.resource.Manager to gbe.resource.ResourceManager 6 лет назад
  Bryan Miller 92f59d1fa0 Added logging to the gbe.resource module. NOTE: This is rough. 6 лет назад
  Bryan Miller b269e5ff5f Added resource loaders and Manager 6 лет назад
  Bryan Miller f034d9afa9 Had to make a little adjustment due to a video resize bug in Linux 6 лет назад
  Bryan Miller db7a762af5 gbe.nodes.NodeSurface now requires .align_center to be True to center surface 6 лет назад
  Bryan Miller cfce72f078 gbe.nodes.NodeSurface can now scale_to_display and will align all smaller surfaces to center... NOTE: That last bit is wrong. Will fix 6 лет назад
  Bryan Miller 9c752493dd gbe/events now handles pygame.ACTIVEEVENT with two custom events, 'FOCUSLOST' and 'FOCUSGAINED'. 6 лет назад
  Bryan Miller f536e43ab2 gbe/display now has a caption as well as a setting to self watch for video resize. 6 лет назад
  Bryan Miller 3ae647a5bb Actually added the ability to update the display... imagine THAT! 6 лет назад
  Bryan Miller 5df184e2e1 Fixed bugs in gbe/nodes 6 лет назад
  Bryan Miller 3e17a763ce Huge additions to Nodes. Nothing tested. 6 лет назад
  Bryan Miller e919a88ad1 Rework of the gbe/display system 6 лет назад
  Bryan Miller 3fda412490 Added file headers... for reasons 6 лет назад
  Bryan Miller 5c4f574a5b Broke the game/gbe/core.py into the time.py and display.py file. Updated the __init__.py files to reflect change. 6 лет назад
  Bryan Miller 94ad8ab959 Fixes for the Node class. Started on an extension NodeSurface class, but need changes to Display system. 6 лет назад
  Bryan Miller c15de1dfc9 Built out and cleaned up the Display class. 6 лет назад
  Bryan Miller eeb19a594f Fixed a number of syntaxtical and logical bugs. 6 лет назад
  Bryan Miller 6bd8aa7e14 pollEvents() function now does a quick convert of all default pygame events to events sent my the event dispatcher. 6 лет назад
  Bryan Miller 387ca30bcb Imported remaining game/gbe modules and fixed syntax bug in node. 6 лет назад
  Bryan Miller 66d1828c06 Removed Application class. Added some new systems in game/gbe 6 лет назад
  Bryan Miller aca82824f5 Continued work on gbe.nodes module 6 лет назад
  Bryan Miller 14fb2f8500 Added the initial code for the Node class. 6 лет назад
  Bryan Miller 2bced431ba Initial commit with very rough pygame application class. 6 лет назад