| try: | try: | ||||
| Node.__init__(self, name, parent) | Node.__init__(self, name, parent) | ||||
| except NodeError as e: | except NodeError as e: | ||||
| raise e | |||||
| raise e | |||||
| self._NODE2D_DATA = { | |||||
| "visible":True | |||||
| } | |||||
| @property | @property | ||||
| def resolution(self): | def resolution(self): | ||||
| # Otherwise the Display object should. | # Otherwise the Display object should. | ||||
| return Display.resolution | return Display.resolution | ||||
| @property | |||||
| def visible(self): | |||||
| return self._NODE2D_DATA["visible"] | |||||
| @visible.setter | |||||
| def visible(self, vis): | |||||
| self._NODE2D_DATA["visible"] = (vis == True) | |||||
| def _callOnRender(self, surface): | def _callOnRender(self, surface): | ||||
| if hasattr(self, "on_render"): | if hasattr(self, "on_render"): | ||||
| self._ACTIVE_SURF = surface | self._ACTIVE_SURF = surface | ||||
| del self._ACTIVE_SURF | del self._ACTIVE_SURF | ||||
| def _render(self, surface): | def _render(self, surface): | ||||
| self._callOnRender(surface) | |||||
| Node._render(self, surface) | |||||
| if self._NODE2D_DATA["visible"]: | |||||
| self._callOnRender(surface) | |||||
| Node._render(self, surface) | |||||
| def draw_image(self, img, pos=(0,0), rect=None): | def draw_image(self, img, pos=(0,0), rect=None): | ||||
| if not hasattr(self, "_ACTIVE_SURF"): | if not hasattr(self, "_ACTIVE_SURF"): |