Bladeren bron

Fixes for the Node class. Started on an extension NodeSurface class, but need changes to Display system.

master
Bryan Miller 6 jaren geleden
bovenliggende
commit
94ad8ab959
2 gewijzigde bestanden met toevoegingen van 47 en 11 verwijderingen
  1. +0
    -0
      game/gbe/display.py
  2. +47
    -11
      game/gbe/nodes.py

game/gbe/core.py → game/gbe/display.py Bestand weergeven


+ 47
- 11
game/gbe/nodes.py Bestand weergeven

@@ -8,8 +8,14 @@ class NodeError(Exception):

class Node:
def __init__(self, name="Node", parent=None):
self._parent = None
self._name = name
self._children = []
self.name = name
if parent is not None:
try:
self.parent = parent
except NodeError as e:
raise e

@property
def type(self):
@@ -20,9 +26,9 @@ class Node:
return self._parent

@parent.setter
def parent(self, value):
def parent(self, new_parent):
try:
self.parent_to_node(value)
self.parent_to_node(new_parent)
except NodeError as e:
raise e

@@ -38,6 +44,9 @@ class Node:

@name.setter
def name(self, value):
if self._parent is not None:
if self._parent.get_node(value) is not None:
raise NodeError("Parent already contains node named '{}'.".format(name))
self._name = value

@property
@@ -53,14 +62,16 @@ class Node:
def parent_to_node(self, parent, allow_reparenting=False):
if not isinstance(value, Node):
raise NodeError("Node may only parent to another Node instance.")
if self._parent is None:
self._parent = value
elif self._parent != value:
if allow_Reparenting == False:
raise NodeError("Node already assigned a parent Node.")
if self._parent.remove_node(self) != self:
raise NodeError("Failed to remove self from current parent.")
parent.attach_node(self)
if self._parent is None or self._parent != parent:
if self._parent is not None:
if allow_Reparenting == False:
raise NodeError("Node already assigned a parent Node.")
if self._parent.remove_node(self) != self:
raise NodeError("Failed to remove self from current parent.")
try:
parent.attach_node(self)
except NodeError as e:
raise e


def attach_node(self, node, reparent=False, index=-1):
@@ -71,6 +82,8 @@ class Node:
raise NodeError("Node already parented.")
if node.parent.remove_node(node) != node:
raise NodeError("Failed to remove given node from it's current parent.")
if self.get_node(node.name) is not None:
raise NodeError("Node with name '{}' already attached.".format(node.name))
node._parent = self
if index < 0 or index >= len(self._children):
self._children.append(node)
@@ -115,5 +128,28 @@ class Node:
return None


def _update(self, dt):
if hasattr(self, "on_update"):
self.on_update(dt)

for c in self._children:
c._update(dt)

def _render(self, surface):
for c in self._children:
c._render(surface)

if hasattr(self, "on_render"):
self.on_render(surface)





class NodeSurface(Node):
def __init__(self, name="NodeSurface", parent=None, display_ref=None):
try:
Node.__init__(self, name, parent)
except NodeError as e:
raise e
self._surface = None

Laden…
Annuleren
Opslaan