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import game.gbe |
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import game.gbe |
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_RUNNING = False |
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def onKeyEvent(event, data): |
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global _RUNNING |
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if event == "KEYDOWN": |
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if data["key"] == 27: |
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_RUNNING = False |
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print("Key {} down".format(data["key"])) |
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elif event == "KEYUP": |
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print("Key {} up".format(data["key"])) |
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elif event == "KEYPRESSED": |
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print("Key {} pressed".format(data["key"])) |
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def start(): |
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def start(): |
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global _RUNNING, onKeyEvent |
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t = game.gbe.Time() |
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t = game.gbe.Time() |
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t.reset() |
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t.reset() |
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game.gbe.events.Events.listen("KEYDOWN", onKeyEvent) |
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game.gbe.events.Events.listen("KEYUP", onKeyEvent) |
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game.gbe.events.Events.listen("KEYPRESSED", onKeyEvent) |
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d = game.gbe.Display() |
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d = game.gbe.Display() |
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d.init() |
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d.init() |
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while t.aliveSeconds < 5.0: |
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print(t.aliveSeconds) |
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_RUNNING = True |
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while _RUNNING: |
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game.gbe.events.pollEmitter() |
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d.close() |
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d.close() |