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Fixed gbe.nodes visible behaviour... to actually work.

master
Bryan Miller преди 6 години
родител
ревизия
630012c47c
променени са 1 файла, в които са добавени 11 реда и са изтрити 2 реда
  1. +11
    -2
      game/gbe/nodes.py

+ 11
- 2
game/gbe/nodes.py Целия файл

@@ -276,7 +276,7 @@ class Node2D(Node):
del self._ACTIVE_SURF

def _render(self, surface):
if self._NODE2D_DATA["visible"]:
if self._NODE2D_DATA["visible"] == True:
self._callOnRender(surface)
Node._render(self, surface)

@@ -491,6 +491,9 @@ class NodeSurface(Node2D):
return (cc.r, cc.g, cc.b, cc.a)

def _render(self, surface):
if self.visible == False:
return

if self._surface is None:
self.set_surface()
if self._surface is not None:
@@ -599,7 +602,7 @@ class NodeText(Node2D):
if a < 0 or a > 255:
raise ValueError("Alpha value out of bounds.")
color = self._NODETEXT_DATA[cname]
if color.r != r or color.g != g or color.b != b or color.a != a:
if color is None or color.r != r or color.g != g or color.b != b or color.a != a:
self._NODETEXT_DATA[cname] = pygame.Color(r,g,b,a)
self._NODETEXT_DATA["surface"] = None

@@ -641,6 +644,9 @@ class NodeText(Node2D):


def _render(self, surface):
if self.visible == False:
return

if self._NODETEXT_DATA["surface"] is None and self._NODETEXT_DATA["text"] != "":
res = self.resource
fnt = res.get("font", self._NODETEXT_DATA["font_src"], {"size":self._NODETEXT_DATA["size"]})
@@ -836,6 +842,9 @@ class NodeSprite(Node2D):
self._NODESPRITE_DATA["rect"]=[0,0,0,0]

def _render(self, surface):
if self.visible == False:
return

# Call the on_render() method, if any
Node2D._callOnRender(self, surface)

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