A game created for the Godot Wild Jam #21
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  1. extends Node2D
  2. signal exit_level
  3. func get_starting_position():
  4. return get_node("Player_Start").position
  5. func get_level_music():
  6. return "Fly.ogg"
  7. func _on_Exit_exit_level(exit, body, next_level):
  8. emit_signal("exit_level", exit, body, next_level)