A game created for the Godot Wild Jam #21
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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="E-Motional Escape"
  14. config/description="Use your mouse to push your little energy ball around the world. Emotions will change depending on where your mouse is and what's being done to the little ball."
  15. run/main_scene="res://Data/Scenes/World.tscn"
  16. config/icon="res://icon.png"
  17. [display]
  18. window/size/width=1366
  19. window/size/height=768
  20. window/stretch/mode="2d"
  21. window/stretch/aspect="expand"
  22. [input]
  23. ButtonA={
  24. "deadzone": 0.5,
  25. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
  26. , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  27. ]
  28. }
  29. ButtonB={
  30. "deadzone": 0.5,
  31. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
  32. , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
  33. ]
  34. }
  35. [layer_names]
  36. 2d_physics/layer_1="Anchors"
  37. 2d_physics/layer_2="Ground"
  38. 2d_physics/layer_3="Tether"
  39. 2d_physics/layer_4="Liquids"
  40. 2d_physics/layer_11="Red Surface"
  41. 2d_physics/layer_12="Green Surface"
  42. 2d_physics/layer_13="Blue Surface"
  43. [rendering]
  44. quality/intended_usage/framebuffer_allocation=0
  45. quality/intended_usage/framebuffer_allocation.mobile=1
  46. environment/default_clear_color=Color( 0.207843, 0.164706, 0.215686, 1 )
  47. environment/default_environment="res://default_env.tres"