A game created for the Godot Wild Jam #21
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
Bryan Miller 75e8acaf8f Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. před 4 roky
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Colors More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader. před 4 roky
Graphics Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. před 4 roky
Misc Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. před 4 roky
Objects Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. před 4 roky
Scenes Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance. před 4 roky
Scripts Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. před 4 roky
Shaders Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' před 4 roky
Sound Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. před 4 roky
Toggler.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. před 4 roky