A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Bryan Miller edecf1e54e Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5年前
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BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5年前
Controller.gd Extracted 'mood' out of the controller and put it in it's own little class. Trying to make things a little less monolithic. 5年前
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5年前
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5年前
Mood.gd Rewrote the shift_mood() function. It should be easier to switch between moods based on player action/inaction. 5年前
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5年前
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 5年前