A game created for the Godot Wild Jam #21
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  1. [gd_resource type="GradientTexture" load_steps=2 format=2]
  2. [sub_resource type="Gradient" id=2]
  3. offsets = PoolRealArray( 0, 0.311111, 0.496296, 0.62963, 1 )
  4. colors = PoolColorArray( 0.420845, 0.474609, 0, 1, 0.419535, 0.525651, 0, 1, 0.474609, 0.399068, 0.157585, 1, 0.418193, 0.577908, 0, 1, 0.416634, 0.638672, 0, 1 )
  5. [resource]
  6. gradient = SubResource( 2 )