Beginscherm Verkennen Help
Inloggen
ObsidianBlk
/
EMotional
Volgen 1
Ster 0
Vork 0
Code Kwesties 0 Pull-aanvragen 0 Publicaties 0 Wiki Activiteit
A game created for the Godot Wild Jam #21
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
12 Commits
1 Branch
Tree: 5560dca593
master
Branches Labels
${ item.name }
Maak branch ${ searchTerm }
van '5560dca593'
${ noResults }
EMotional/Data/Scripts
Geschiedenis
Bryan Miller 5560dca593 Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 jaren geleden
..
BladeSaw.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 jaren geleden
Controller.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 jaren geleden
Glowdot.gd Added some inital sound effects. BladeSaw turned into it's own scene, given audio, and had it's ease in and ease out effects tweaked. 5 jaren geleden
Liquid.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 jaren geleden
PulseArrow.gd Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw' 5 jaren geleden
ScreenShake.gd Added a screen shake based on collision force (speed, technically). The Player character now has some visual emotional shift, and they effect movement. 5 jaren geleden
© Gitea Versie: 1.10.6 Pagina: 6ms Sjabloon: 1ms
Nederlands
Nederlands English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.13.8