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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
選択できるのは25トピックまでです。
トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
8
コミット
1
ブランチ
ツリー:
46ed42beaa
master
ブランチ
タグ
${ item.name }
ブランチ
${ searchTerm }
を作成
'46ed42beaa' から
${ noResults }
EMotional
/
Data
履歴
Bryan Miller
46ed42beaa
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
4年前
..
Colors
More work on player's shader. Exported the shader as a resource for possible reuse. Modified Controller script to change particle colors to the 'rim_color' value of the Player shader.
4年前
Graphics
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4年前
Objects
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
4年前
Scenes
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
4年前
Scripts
Liquid now has a splash animation (particles). Player 'mood' now adjusted by being in the air and how fast it's traveling. Some tweaks to the world for testing purposes.
4年前
Shaders
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4年前