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ObsidianBlk
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EMotional
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A game created for the Godot Wild Jam #21
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EMotional
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Data
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Graphics
文件历史
Bryan Miller
3ec7cc6809
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
..
Tileset.png
Tileset updated again. New door object that opens based on a player's mood and the color of the door. Other minor changes.
4 年前
Tileset.png.import
Updated the tileset graphic. Added a tilemap and tileset to the game, with collisions. Tweaked the liquid script to behave independantly for each instance.
4 年前
droplet_a.png
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 年前
droplet_a.png.import
Adjustments to resolution handling. Fixed bug when attempting to shoot in the verticle. Worked on shader for player body. Attempted to add texture to particle effect.
4 年前
marm.png
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 年前
marm.png.import
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 年前
nstar.png
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 年前
nstar.png.import
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 年前
placeholder.png
Lots of changes. Big additions are to a new 'arrow' and a 'BladeSaw'
4 年前
placeholder.png.import
Added a 'liquid' from which the player will get 'mood' changes and 'access' keys. Added 'moods' to the player. Dropping the idea of a tether all together. NOTE: Name of game will probably change soon, lol
4 年前