A game created for the Godot Wild Jam #21
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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="Anchored"
  14. run/main_scene="res://Data/Scenes/World.tscn"
  15. config/icon="res://icon.png"
  16. [display]
  17. window/size/width=1366
  18. window/size/height=768
  19. window/stretch/mode="2d"
  20. window/stretch/aspect="expand"
  21. [input]
  22. ButtonA={
  23. "deadzone": 0.5,
  24. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
  25. , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  26. ]
  27. }
  28. ButtonB={
  29. "deadzone": 0.5,
  30. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
  31. , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
  32. ]
  33. }
  34. [layer_names]
  35. 2d_physics/layer_1="Anchors"
  36. 2d_physics/layer_2="Ground"
  37. 2d_physics/layer_3="Tether"
  38. 2d_physics/layer_4="Liquids"
  39. 2d_physics/layer_11="Red Surface"
  40. 2d_physics/layer_12="Green Surface"
  41. 2d_physics/layer_13="Blue Surface"
  42. [rendering]
  43. quality/intended_usage/framebuffer_allocation=0
  44. quality/intended_usage/framebuffer_allocation.mobile=1
  45. environment/default_clear_color=Color( 0.207843, 0.164706, 0.215686, 1 )
  46. environment/default_environment="res://default_env.tres"